Simplify Script Variables Population

This commit is contained in:
Nathan Franke 2021-01-31 19:14:26 -06:00
parent 5525cd85c6
commit 5a3af1bc7d
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GPG key ID: 92164DCCF3B1F723

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@ -2506,22 +2506,11 @@ void EditorInspector::_update_script_class_properties(const Object &p_object, Li
return;
}
List<StringName> classes;
Map<StringName, String> paths;
List<Ref<Script>> classes;
// NodeC -> NodeB -> NodeA
while (script.is_valid()) {
String n = EditorNode::get_editor_data().script_class_get_name(script->get_path());
if (n.length()) {
classes.push_front(n);
} else if (script->get_path() != String() && script->get_path().find("::") == -1) {
n = script->get_path().get_file();
classes.push_front(n);
} else {
n = TTR("Built-in script");
classes.push_front(n);
}
paths[n] = script->get_path();
classes.push_front(script);
script = script->get_base_script();
}
@ -2545,17 +2534,18 @@ void EditorInspector::_update_script_class_properties(const Object &p_object, Li
}
Set<StringName> added;
for (List<StringName>::Element *E = classes.front(); E; E = E->next()) {
StringName name = E->get();
String path = paths[name];
Ref<Script> s;
if (path == String()) {
// Built-in script. It can't be inherited, so must be the script attached to the object.
s = p_object.get_script();
} else {
s = ResourceLoader::load(path, "Script");
for (List<Ref<Script>>::Element *E = classes.front(); E; E = E->next()) {
Ref<Script> s = E->get();
String path = s->get_path();
String name = EditorNode::get_editor_data().script_class_get_name(path);
if (name.is_empty()) {
if (!path.is_empty() && path.find("::") == -1) {
name = path.get_file();
} else {
name = TTR("Built-in script");
}
}
ERR_FAIL_COND(!s->is_valid());
List<PropertyInfo> props;
s->get_script_property_list(&props);