Fix few redefinition name errors for variable/param/function in shaders
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1d9233c388
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5a5a062d61
1 changed files with 12 additions and 6 deletions
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@ -3842,9 +3842,12 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
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}
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StringName name = tk.text;
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if (_find_identifier(p_block, p_builtin_types, name)) {
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_set_error("Redefinition of '" + String(name) + "'");
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return ERR_PARSE_ERROR;
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ShaderLanguage::IdentifierType itype;
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if (_find_identifier(p_block, p_builtin_types, name, (ShaderLanguage::DataType *)0, &itype)) {
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if (itype != IDENTIFIER_FUNCTION) {
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_set_error("Redefinition of '" + String(name) + "'");
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return ERR_PARSE_ERROR;
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}
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}
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BlockNode::Variable var;
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@ -5121,9 +5124,12 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
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pname = tk.text;
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if (_find_identifier(func_node->body, builtin_types, pname)) {
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_set_error("Redefinition of '" + String(pname) + "'");
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return ERR_PARSE_ERROR;
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ShaderLanguage::IdentifierType itype;
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if (_find_identifier(func_node->body, builtin_types, pname, (ShaderLanguage::DataType *)0, &itype)) {
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if (itype != IDENTIFIER_FUNCTION) {
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_set_error("Redefinition of '" + String(pname) + "'");
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return ERR_PARSE_ERROR;
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}
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}
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FunctionNode::Argument arg;
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arg.type = ptype;
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