Coding style fix in editor NodePath update

Added r_ prefix for reference arguments that can be modified.

(cherry picked from commit 62ce81ec15)
This commit is contained in:
PouleyKetchoupp 2021-06-30 11:50:40 -07:00 committed by Rémi Verschelde
parent daa0977c68
commit 5a66ab1ef4
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GPG key ID: C3336907360768E1
2 changed files with 16 additions and 16 deletions

View file

@ -1397,7 +1397,7 @@ void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, List<Pai
_fill_path_renames(base_path, new_base_path, p_node, p_renames);
}
bool SceneTreeDock::_update_node_path(const NodePath &p_root_path, NodePath &p_node_path, List<Pair<NodePath, NodePath>> *p_renames) {
bool SceneTreeDock::_update_node_path(const NodePath &p_root_path, NodePath &r_node_path, List<Pair<NodePath, NodePath>> *p_renames) {
NodePath root_path_new = p_root_path;
for (List<Pair<NodePath, NodePath>>::Element *F = p_renames->front(); F; F = F->next()) {
if (p_root_path == F->get().first) {
@ -1411,7 +1411,7 @@ bool SceneTreeDock::_update_node_path(const NodePath &p_root_path, NodePath &p_n
NodePath rel_path_old = p_root_path.rel_path_to(F->get().first);
// If old path detected, then it needs to be replaced with the new one.
if (p_node_path == rel_path_old) {
if (r_node_path == rel_path_old) {
NodePath rel_path_new = F->get().second;
// If not empty, get new relative path.
@ -1419,16 +1419,16 @@ bool SceneTreeDock::_update_node_path(const NodePath &p_root_path, NodePath &p_n
rel_path_new = root_path_new.rel_path_to(rel_path_new);
}
p_node_path = rel_path_new;
r_node_path = rel_path_new;
return true;
}
// Update the node itself if it has a valid node path and has not been deleted.
if (p_root_path == F->get().first && p_node_path != NodePath() && F->get().second != NodePath()) {
NodePath abs_path = NodePath(String(root_path_new).plus_file(p_node_path)).simplified();
if (p_root_path == F->get().first && r_node_path != NodePath() && F->get().second != NodePath()) {
NodePath abs_path = NodePath(String(root_path_new).plus_file(r_node_path)).simplified();
NodePath rel_path_new = F->get().second.rel_path_to(abs_path);
p_node_path = rel_path_new;
r_node_path = rel_path_new;
return true;
}
}
@ -1436,18 +1436,18 @@ bool SceneTreeDock::_update_node_path(const NodePath &p_root_path, NodePath &p_n
return false;
}
bool SceneTreeDock::_check_node_path_recursive(const NodePath &p_root_path, Variant &p_variant, List<Pair<NodePath, NodePath>> *p_renames) {
switch (p_variant.get_type()) {
bool SceneTreeDock::_check_node_path_recursive(const NodePath &p_root_path, Variant &r_variant, List<Pair<NodePath, NodePath>> *p_renames) {
switch (r_variant.get_type()) {
case Variant::NODE_PATH: {
NodePath node_path = p_variant;
NodePath node_path = r_variant;
if (_update_node_path(p_root_path, node_path, p_renames)) {
p_variant = node_path;
r_variant = node_path;
return true;
}
} break;
case Variant::ARRAY: {
Array a = p_variant;
Array a = r_variant;
bool updated = false;
for (int i = 0; i < a.size(); i++) {
Variant value = a[i];
@ -1460,13 +1460,13 @@ bool SceneTreeDock::_check_node_path_recursive(const NodePath &p_root_path, Vari
}
}
if (updated) {
p_variant = a;
r_variant = a;
return true;
}
} break;
case Variant::DICTIONARY: {
Dictionary d = p_variant;
Dictionary d = r_variant;
bool updated = false;
for (int i = 0; i < d.size(); i++) {
Variant value = d.get_value_at_index(i);
@ -1479,7 +1479,7 @@ bool SceneTreeDock::_check_node_path_recursive(const NodePath &p_root_path, Vari
}
}
if (updated) {
p_variant = d;
r_variant = d;
return true;
}
} break;

View file

@ -248,8 +248,8 @@ class SceneTreeDock : public VBoxContainer {
bool profile_allow_editing;
bool profile_allow_script_editing;
static bool _update_node_path(const NodePath &p_root_path, NodePath &p_node_path, List<Pair<NodePath, NodePath>> *p_renames);
static bool _check_node_path_recursive(const NodePath &p_root_path, Variant &p_variant, List<Pair<NodePath, NodePath>> *p_renames);
static bool _update_node_path(const NodePath &p_root_path, NodePath &r_node_path, List<Pair<NodePath, NodePath>> *p_renames);
static bool _check_node_path_recursive(const NodePath &p_root_path, Variant &r_variant, List<Pair<NodePath, NodePath>> *p_renames);
protected:
void _notification(int p_what);