From 5a75c4a8403adfcb5eb57ebb6c5cc72d34ac6f9b Mon Sep 17 00:00:00 2001 From: Tomasz Chabora Date: Sun, 19 Jan 2020 20:22:31 +0100 Subject: [PATCH] Mention that KinematicCollisions use global coords --- doc/classes/KinematicCollision.xml | 2 +- doc/classes/KinematicCollision2D.xml | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/classes/KinematicCollision.xml b/doc/classes/KinematicCollision.xml index 46e4176e9fe..b193847e92c 100644 --- a/doc/classes/KinematicCollision.xml +++ b/doc/classes/KinematicCollision.xml @@ -37,7 +37,7 @@ The colliding body's shape's normal at the point of collision. - The point of collision. + The point of collision, in global coordinates. The moving object's remaining movement vector. diff --git a/doc/classes/KinematicCollision2D.xml b/doc/classes/KinematicCollision2D.xml index 4c9337f82dc..8860c05d405 100644 --- a/doc/classes/KinematicCollision2D.xml +++ b/doc/classes/KinematicCollision2D.xml @@ -37,7 +37,7 @@ The colliding body's shape's normal at the point of collision. - The point of collision. + The point of collision, in global coordinates. The moving object's remaining movement vector.