Mention that KinematicCollisions use global coords

This commit is contained in:
Tomasz Chabora 2020-01-19 20:22:31 +01:00
parent 90a224c6eb
commit 5a75c4a840
2 changed files with 2 additions and 2 deletions

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@ -37,7 +37,7 @@
The colliding body's shape's normal at the point of collision. The colliding body's shape's normal at the point of collision.
</member> </member>
<member name="position" type="Vector3" setter="" getter="get_position" default="Vector3( 0, 0, 0 )"> <member name="position" type="Vector3" setter="" getter="get_position" default="Vector3( 0, 0, 0 )">
The point of collision. The point of collision, in global coordinates.
</member> </member>
<member name="remainder" type="Vector3" setter="" getter="get_remainder" default="Vector3( 0, 0, 0 )"> <member name="remainder" type="Vector3" setter="" getter="get_remainder" default="Vector3( 0, 0, 0 )">
The moving object's remaining movement vector. The moving object's remaining movement vector.

View file

@ -37,7 +37,7 @@
The colliding body's shape's normal at the point of collision. The colliding body's shape's normal at the point of collision.
</member> </member>
<member name="position" type="Vector2" setter="" getter="get_position" default="Vector2( 0, 0 )"> <member name="position" type="Vector2" setter="" getter="get_position" default="Vector2( 0, 0 )">
The point of collision. The point of collision, in global coordinates.
</member> </member>
<member name="remainder" type="Vector2" setter="" getter="get_remainder" default="Vector2( 0, 0 )"> <member name="remainder" type="Vector2" setter="" getter="get_remainder" default="Vector2( 0, 0 )">
The moving object's remaining movement vector. The moving object's remaining movement vector.