Mention that KinematicCollisions use global coords
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2 changed files with 2 additions and 2 deletions
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@ -37,7 +37,7 @@
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The colliding body's shape's normal at the point of collision.
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The colliding body's shape's normal at the point of collision.
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</member>
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</member>
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<member name="position" type="Vector3" setter="" getter="get_position" default="Vector3( 0, 0, 0 )">
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<member name="position" type="Vector3" setter="" getter="get_position" default="Vector3( 0, 0, 0 )">
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The point of collision.
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The point of collision, in global coordinates.
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</member>
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</member>
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<member name="remainder" type="Vector3" setter="" getter="get_remainder" default="Vector3( 0, 0, 0 )">
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<member name="remainder" type="Vector3" setter="" getter="get_remainder" default="Vector3( 0, 0, 0 )">
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The moving object's remaining movement vector.
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The moving object's remaining movement vector.
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@ -37,7 +37,7 @@
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The colliding body's shape's normal at the point of collision.
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The colliding body's shape's normal at the point of collision.
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</member>
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</member>
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<member name="position" type="Vector2" setter="" getter="get_position" default="Vector2( 0, 0 )">
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<member name="position" type="Vector2" setter="" getter="get_position" default="Vector2( 0, 0 )">
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The point of collision.
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The point of collision, in global coordinates.
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</member>
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</member>
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<member name="remainder" type="Vector2" setter="" getter="get_remainder" default="Vector2( 0, 0 )">
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<member name="remainder" type="Vector2" setter="" getter="get_remainder" default="Vector2( 0, 0 )">
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The moving object's remaining movement vector.
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The moving object's remaining movement vector.
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