Fix incorrect Curve3D.interpolate_baked() description

The offset is in 3D units, not pixels.

This closes https://github.com/godotengine/godot-docs/issues/4339.
This commit is contained in:
Hugo Locurcio 2020-12-01 16:23:09 +01:00
parent 339b64697c
commit 5a9600cd24
No known key found for this signature in database
GPG key ID: 39E8F8BE30B0A49C

View file

@ -145,7 +145,7 @@
<argument index="1" name="cubic" type="bool" default="false">
</argument>
<description>
Returns a point within the curve at position [code]offset[/code], where [code]offset[/code] is measured as a pixel distance along the curve.
Returns a point within the curve at position [code]offset[/code], where [code]offset[/code] is measured as a distance in 3D units along the curve.
To do that, it finds the two cached points where the [code]offset[/code] lies between, then interpolates the values. This interpolation is cubic if [code]cubic[/code] is set to [code]true[/code], or linear if set to [code]false[/code].
Cubic interpolation tends to follow the curves better, but linear is faster (and often, precise enough).
</description>