Fix 'save & restart' logic for the Android Editor

This commit is contained in:
Fredia Huya-Kouadio 2022-11-15 08:46:45 -08:00
parent 1ad9992ab7
commit 5aab84befb
3 changed files with 57 additions and 27 deletions

View file

@ -2488,6 +2488,9 @@ void Main::cleanup(bool p_force) {
OS::get_singleton()->delete_main_loop();
// Storing it for use when restarting as it's being cleared right below.
const String execpath = OS::get_singleton()->get_executable_path();
OS::get_singleton()->_cmdline.clear();
OS::get_singleton()->_execpath = "";
OS::get_singleton()->_local_clipboard = "";
@ -2558,10 +2561,9 @@ void Main::cleanup(bool p_force) {
if (OS::get_singleton()->is_restart_on_exit_set()) {
//attempt to restart with arguments
String exec = OS::get_singleton()->get_executable_path();
List<String> args = OS::get_singleton()->get_restart_on_exit_arguments();
OS::ProcessID pid = 0;
OS::get_singleton()->execute(exec, args, false, &pid);
OS::get_singleton()->execute(execpath, args, false, &pid);
OS::get_singleton()->set_restart_on_exit(false, List<String>()); //clear list (uses memory)
}

View file

@ -37,10 +37,12 @@ import android.os.Build
import android.os.Bundle
import android.os.Debug
import android.os.Environment
import android.util.Log
import android.widget.Toast
import androidx.window.layout.WindowMetricsCalculator
import org.godotengine.godot.FullScreenGodotApp
import org.godotengine.godot.utils.PermissionsUtil
import org.godotengine.godot.utils.ProcessPhoenix
import java.util.*
import kotlin.math.min
@ -56,12 +58,17 @@ import kotlin.math.min
open class GodotEditor : FullScreenGodotApp() {
companion object {
private val TAG = GodotEditor::class.java.simpleName
private const val WAIT_FOR_DEBUGGER = false
private const val COMMAND_LINE_PARAMS = "command_line_params"
private const val EDITOR_ARG = "--editor"
private const val EDITOR_ARG_SHORT = "-e"
private const val PROJECT_MANAGER_ARG = "--project-manager"
private const val PROJECT_MANAGER_ARG_SHORT = "-p"
}
private val commandLineParams = ArrayList<String>()
@ -105,13 +112,13 @@ open class GodotEditor : FullScreenGodotApp() {
Build.VERSION.SDK_INT >= Build.VERSION_CODES.N && (isInMultiWindowMode || isLargeScreen)
for (arg in args) {
if (EDITOR_ARG == arg) {
if (EDITOR_ARG == arg || EDITOR_ARG_SHORT == arg) {
targetClass = GodotEditor::class.java
launchAdjacent = false
break
}
if (PROJECT_MANAGER_ARG == arg) {
if (PROJECT_MANAGER_ARG == arg || PROJECT_MANAGER_ARG_SHORT == arg) {
targetClass = GodotProjectManager::class.java
launchAdjacent = false
break
@ -125,8 +132,14 @@ open class GodotEditor : FullScreenGodotApp() {
if (launchAdjacent) {
newInstance.addFlags(Intent.FLAG_ACTIVITY_LAUNCH_ADJACENT)
}
if (targetClass == javaClass) {
Log.d(TAG, "Restarting $targetClass")
ProcessPhoenix.triggerRebirth(this, newInstance)
} else {
Log.d(TAG, "Starting $targetClass")
startActivity(newInstance)
}
}
// Get the screen's density scale
protected val isLargeScreen: Boolean

View file

@ -112,6 +112,40 @@ static void _initialize_java_modules() {
}
}
static void _terminate(JNIEnv *env, bool p_restart = false) {
step.set(-1); // Ensure no further steps are attempted and no further events are sent
// lets cleanup
if (java_class_wrapper) {
memdelete(java_class_wrapper);
}
if (input_handler) {
delete input_handler;
}
// Whether restarting is handled by 'Main::cleanup()'
bool restart_on_cleanup = false;
if (os_android) {
restart_on_cleanup = os_android->is_restart_on_exit_set();
os_android->main_loop_end();
Main::cleanup();
delete os_android;
}
if (godot_io_java) {
delete godot_io_java;
}
if (godot_java) {
godot_java->destroy_offscreen_gl(env);
if (!restart_on_cleanup) {
if (p_restart) {
godot_java->restart(env);
} else {
godot_java->force_quit(env);
}
}
delete godot_java;
}
}
extern "C" {
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height) {
@ -145,24 +179,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz) {
// lets cleanup
if (java_class_wrapper) {
memdelete(java_class_wrapper);
}
if (godot_io_java) {
delete godot_io_java;
}
if (godot_java) {
godot_java->destroy_offscreen_gl(env);
delete godot_java;
}
if (input_handler) {
delete input_handler;
}
if (os_android) {
os_android->main_loop_end();
delete os_android;
}
_terminate(env, false);
}
JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline) {
@ -225,9 +242,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *en
os_android->set_offscreen_gl_available(godot_java->create_offscreen_gl(env));
} else {
// GL context recreated because it was lost; restart app to let it reload everything
step.set(-1); // Ensure no further steps are attempted and no further events are sent
os_android->main_loop_end();
godot_java->restart(env);
_terminate(env, true);
}
}
}
@ -276,7 +291,7 @@ JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env,
bool should_swap_buffers = false;
if (os_android->main_loop_iterate(&should_swap_buffers)) {
godot_java->force_quit(env);
_terminate(env, false);
}
return should_swap_buffers;