Merge pull request #94329 from KoBeWi/sceneles
Some improvements to TileSetScenesCollectionSource docs
This commit is contained in:
commit
5ace3fb6d0
1 changed files with 26 additions and 0 deletions
|
@ -6,6 +6,32 @@
|
|||
<description>
|
||||
When placed on a [TileMap], tiles from [TileSetScenesCollectionSource] will automatically instantiate an associated scene at the cell's position in the TileMap.
|
||||
Scenes are instantiated as children of the [TileMap] when it enters the tree. If you add/remove a scene tile in the [TileMap] that is already inside the tree, the [TileMap] will automatically instantiate/free the scene accordingly.
|
||||
[b]Note:[/b] Scene tiles all occupy one tile slot and instead use alternate tile ID to identify scene index. [method TileSetSource.get_tiles_count] will always return [code]1[/code]. Use [method get_scene_tiles_count] to get a number of scenes in a [TileSetScenesCollectionSource].
|
||||
Use this code if you want to find the scene path at a given tile in [TileMapLayer]:
|
||||
[codeblocks]
|
||||
[gdscript]
|
||||
var source_id = tile_map_layer.get_cell_source_id(Vector2i(x, y))
|
||||
if source_id > -1:
|
||||
var scene_source = tile_map_layer.tile_set.get_source(source_id)
|
||||
if scene_source is TileSetScenesCollectionSource:
|
||||
var alt_id = tile_map_layer.get_cell_alternative_tile(Vector2i(x, y))
|
||||
# The assigned PackedScene.
|
||||
var scene = scene_source.get_scene_tile_scene(alt_id)
|
||||
[/gdscript]
|
||||
[csharp]
|
||||
int sourceId = tileMapLayer.GetCellSourceId(new Vector2I(x, y));
|
||||
if (sourceId > -1)
|
||||
{
|
||||
TileSetSource source = tileMapLayer.TileSet.GetSource(sourceId);
|
||||
if (source is TileSetScenesCollectionSource sceneSource)
|
||||
{
|
||||
int altId = tileMapLayer.GetCellAlternativeTile(new Vector2I(x, y));
|
||||
// The assigned PackedScene.
|
||||
PackedScene scene = sceneSource.GetSceneTileScene(altId);
|
||||
}
|
||||
}
|
||||
[/csharp]
|
||||
[/codeblocks]
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
|
|
Loading…
Reference in a new issue