Allow closing scene tab preview using Escape
This commit is contained in:
parent
4728ff30c0
commit
5ae6382105
2 changed files with 13 additions and 0 deletions
|
@ -135,6 +135,17 @@ void EditorSceneTabs::_scene_tab_input(const Ref<InputEvent> &p_input) {
|
|||
}
|
||||
}
|
||||
|
||||
void EditorSceneTabs::unhandled_key_input(const Ref<InputEvent> &p_event) {
|
||||
if (!tab_preview_panel->is_visible()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Ref<InputEventKey> k = p_event;
|
||||
if (k.is_valid() && k->is_action_pressed(SNAME("ui_cancel"), false, true)) {
|
||||
tab_preview_panel->hide();
|
||||
}
|
||||
}
|
||||
|
||||
void EditorSceneTabs::_reposition_active_tab(int p_to_index) {
|
||||
EditorNode::get_editor_data().move_edited_scene_to_index(p_to_index);
|
||||
update_scene_tabs();
|
||||
|
@ -369,6 +380,7 @@ EditorSceneTabs::EditorSceneTabs() {
|
|||
singleton = this;
|
||||
|
||||
set_process_shortcut_input(true);
|
||||
set_process_unhandled_key_input(true);
|
||||
|
||||
tabbar_panel = memnew(PanelContainer);
|
||||
add_child(tabbar_panel);
|
||||
|
|
|
@ -79,6 +79,7 @@ class EditorSceneTabs : public MarginContainer {
|
|||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override;
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
|
|
Loading…
Reference in a new issue