SpriteFramesEditor Show AtlasTexture's source texture path in the frame's tooltip
(cherry picked from commit c635ab914d
)
This commit is contained in:
parent
164ef0763a
commit
5b240d833a
1 changed files with 19 additions and 8 deletions
|
@ -822,19 +822,30 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
|
|||
|
||||
for (int i = 0; i < frames->get_frame_count(edited_anim); i++) {
|
||||
String name;
|
||||
Ref<Texture> icon;
|
||||
Ref<Texture> frame = frames->get_frame(edited_anim, i);
|
||||
|
||||
if (frames->get_frame(edited_anim, i).is_null()) {
|
||||
if (frame.is_null()) {
|
||||
name = itos(i) + ": " + TTR("(empty)");
|
||||
|
||||
} else {
|
||||
name = itos(i) + ": " + frames->get_frame(edited_anim, i)->get_name();
|
||||
icon = frames->get_frame(edited_anim, i);
|
||||
name = itos(i) + ": " + frame->get_name();
|
||||
}
|
||||
|
||||
tree->add_item(name, icon);
|
||||
if (frames->get_frame(edited_anim, i).is_valid()) {
|
||||
tree->set_item_tooltip(tree->get_item_count() - 1, frames->get_frame(edited_anim, i)->get_path());
|
||||
tree->add_item(name, frame);
|
||||
if (frame.is_valid()) {
|
||||
String tooltip = frame->get_path();
|
||||
|
||||
// Frame is often saved as an AtlasTexture subresource within a scene/resource file,
|
||||
// thus its path might be not what the user is looking for. So we're also showing
|
||||
// subsequent source texture paths.
|
||||
String prefix = String::utf8("┖╴");
|
||||
Ref<AtlasTexture> at = frame;
|
||||
while (at.is_valid() && at->get_atlas().is_valid()) {
|
||||
tooltip += "\n" + prefix + at->get_atlas()->get_path();
|
||||
prefix = " " + prefix;
|
||||
at = at->get_atlas();
|
||||
}
|
||||
|
||||
tree->set_item_tooltip(tree->get_item_count() - 1, tooltip);
|
||||
}
|
||||
if (sel == i) {
|
||||
tree->select(tree->get_item_count() - 1);
|
||||
|
|
Loading…
Reference in a new issue