SpriteFramesEditor Show AtlasTexture's source texture path in the frame's tooltip

(cherry picked from commit c635ab914d)
This commit is contained in:
kleonc 2022-01-22 17:03:37 +01:00 committed by Rémi Verschelde
parent 164ef0763a
commit 5b240d833a
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GPG key ID: C3336907360768E1

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@ -822,19 +822,30 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
for (int i = 0; i < frames->get_frame_count(edited_anim); i++) {
String name;
Ref<Texture> icon;
Ref<Texture> frame = frames->get_frame(edited_anim, i);
if (frames->get_frame(edited_anim, i).is_null()) {
if (frame.is_null()) {
name = itos(i) + ": " + TTR("(empty)");
} else {
name = itos(i) + ": " + frames->get_frame(edited_anim, i)->get_name();
icon = frames->get_frame(edited_anim, i);
name = itos(i) + ": " + frame->get_name();
}
tree->add_item(name, icon);
if (frames->get_frame(edited_anim, i).is_valid()) {
tree->set_item_tooltip(tree->get_item_count() - 1, frames->get_frame(edited_anim, i)->get_path());
tree->add_item(name, frame);
if (frame.is_valid()) {
String tooltip = frame->get_path();
// Frame is often saved as an AtlasTexture subresource within a scene/resource file,
// thus its path might be not what the user is looking for. So we're also showing
// subsequent source texture paths.
String prefix = String::utf8("┖╴");
Ref<AtlasTexture> at = frame;
while (at.is_valid() && at->get_atlas().is_valid()) {
tooltip += "\n" + prefix + at->get_atlas()->get_path();
prefix = " " + prefix;
at = at->get_atlas();
}
tree->set_item_tooltip(tree->get_item_count() - 1, tooltip);
}
if (sel == i) {
tree->select(tree->get_item_count() - 1);