Expose WebSocket set_buffers and document it.
This commit is contained in:
parent
ee90da4acb
commit
5b2f098ed4
3 changed files with 20 additions and 0 deletions
|
@ -18,6 +18,24 @@
|
|||
Returns the [WebSocketPeer] associated to the given [code]peer_id[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_buffers">
|
||||
<return type="int" enum="Error">
|
||||
</return>
|
||||
<argument index="0" name="input_buffer_size_kb" type="int">
|
||||
</argument>
|
||||
<argument index="1" name="input_max_packets" type="int">
|
||||
</argument>
|
||||
<argument index="2" name="output_buffer_size_kb" type="int">
|
||||
</argument>
|
||||
<argument index="3" name="output_max_packets" type="int">
|
||||
</argument>
|
||||
<description>
|
||||
Configure the buffers sizes for this WebSocket peer. Default values can be specified in project settings under [code]network/limits[/code]. For server, values are meant per connected peer.
|
||||
The first two parameters define the size and queued packets limits of the input buffer, the last two of the output buffer.
|
||||
Buffer sizes are expressed in KiB, so [code]4 = 2^12 = 4096 bytes[/code]. All parameters will be rounded up to the nearest power of two.
|
||||
NOTE: HTML5 exports only use the input buffer since the output one is managed by browsers.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
<signals>
|
||||
<signal name="peer_packet">
|
||||
|
|
|
@ -87,6 +87,7 @@ void WebSocketMultiplayerPeer::_clear() {
|
|||
|
||||
void WebSocketMultiplayerPeer::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_buffers", "input_buffer_size_kb", "input_max_packets", "output_buffer_size_kb", "output_max_packets"), &WebSocketMultiplayerPeer::set_buffers);
|
||||
ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebSocketMultiplayerPeer::get_peer);
|
||||
|
||||
ADD_SIGNAL(MethodInfo("peer_packet", PropertyInfo(Variant::INT, "peer_source")));
|
||||
|
|
|
@ -97,6 +97,7 @@ public:
|
|||
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
|
||||
|
||||
/* WebSocketPeer */
|
||||
virtual Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) = 0;
|
||||
virtual Ref<WebSocketPeer> get_peer(int p_peer_id) const = 0;
|
||||
|
||||
void _process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id);
|
||||
|
|
Loading…
Reference in a new issue