Fixup recent changes to threading concerns
ResourceLoader: - Fix invalid tokens being returned. - Remove no longer written `ThreadLoadTask::dependent_path` and the code reading from it. - Clear deadlock hazard by keeping the mutex unlocked during userland polling. WorkerThreadPool: - Include thread call queue override in the thread state reset set, which allows to simplify the code that handled that (imperfectly) in the ResourceLoader. - Handle the mutex type correctly on entering an allowance zone. CommandQueueMT: - Handle the additional possibility of command buffer reallocation that mutex unlock allowance introduces.
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10b543f8a7
commit
5b5cdf2414
4 changed files with 53 additions and 49 deletions
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@ -304,31 +304,23 @@ void ResourceLoader::_thread_load_function(void *p_userdata) {
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thread_load_mutex.unlock();
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// Thread-safe either if it's the current thread or a brand new one.
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thread_local bool mq_override_present = false;
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CallQueue *own_mq_override = nullptr;
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if (load_nesting == 0) {
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mq_override_present = false;
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load_paths_stack = memnew(Vector<String>);
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if (!load_task.dependent_path.is_empty()) {
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load_paths_stack->push_back(load_task.dependent_path);
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}
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if (!Thread::is_main_thread()) {
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// Let the caller thread use its own, for added flexibility. Provide one otherwise.
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if (MessageQueue::get_singleton() == MessageQueue::get_main_singleton()) {
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own_mq_override = memnew(CallQueue);
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MessageQueue::set_thread_singleton_override(own_mq_override);
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}
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mq_override_present = true;
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set_current_thread_safe_for_nodes(true);
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}
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} else {
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DEV_ASSERT(load_task.dependent_path.is_empty());
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}
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// --
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Ref<Resource> res = _load(load_task.remapped_path, load_task.remapped_path != load_task.local_path ? load_task.local_path : String(), load_task.type_hint, load_task.cache_mode, &load_task.error, load_task.use_sub_threads, &load_task.progress);
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if (mq_override_present) {
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if (MessageQueue::get_singleton() != MessageQueue::get_main_singleton()) {
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MessageQueue::get_singleton()->flush();
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}
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@ -473,12 +465,13 @@ Ref<ResourceLoader::LoadToken> ResourceLoader::_load_start(const String &p_path,
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if (!ignoring_cache && thread_load_tasks.has(local_path)) {
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load_token = Ref<LoadToken>(thread_load_tasks[local_path].load_token);
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if (!load_token.is_valid()) {
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if (load_token.is_valid()) {
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return load_token;
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} else {
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// The token is dying (reached 0 on another thread).
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// Ensure it's killed now so the path can be safely reused right away.
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thread_load_tasks[local_path].load_token->clear();
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}
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return load_token;
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}
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load_token.instantiate();
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@ -560,37 +553,44 @@ float ResourceLoader::_dependency_get_progress(const String &p_path) {
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}
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ResourceLoader::ThreadLoadStatus ResourceLoader::load_threaded_get_status(const String &p_path, float *r_progress) {
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MutexLock thread_load_lock(thread_load_mutex);
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bool ensure_progress = false;
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ThreadLoadStatus status = THREAD_LOAD_IN_PROGRESS;
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{
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MutexLock thread_load_lock(thread_load_mutex);
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if (!user_load_tokens.has(p_path)) {
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print_verbose("load_threaded_get_status(): No threaded load for resource path '" + p_path + "' has been initiated or its result has already been collected.");
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return THREAD_LOAD_INVALID_RESOURCE;
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}
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String local_path = _validate_local_path(p_path);
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if (!thread_load_tasks.has(local_path)) {
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#ifdef DEV_ENABLED
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CRASH_NOW();
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#endif
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// On non-dev, be defensive and at least avoid crashing (at this point at least).
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return THREAD_LOAD_INVALID_RESOURCE;
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}
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ThreadLoadTask &load_task = thread_load_tasks[local_path];
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ThreadLoadStatus status;
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status = load_task.status;
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if (r_progress) {
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*r_progress = _dependency_get_progress(local_path);
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}
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// Support userland polling in a loop on the main thread.
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if (Thread::is_main_thread() && status == THREAD_LOAD_IN_PROGRESS) {
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uint64_t frame = Engine::get_singleton()->get_process_frames();
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if (frame == load_task.last_progress_check_main_thread_frame) {
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_ensure_load_progress();
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} else {
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load_task.last_progress_check_main_thread_frame = frame;
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if (!user_load_tokens.has(p_path)) {
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print_verbose("load_threaded_get_status(): No threaded load for resource path '" + p_path + "' has been initiated or its result has already been collected.");
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return THREAD_LOAD_INVALID_RESOURCE;
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}
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String local_path = _validate_local_path(p_path);
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if (!thread_load_tasks.has(local_path)) {
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#ifdef DEV_ENABLED
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CRASH_NOW();
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#endif
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// On non-dev, be defensive and at least avoid crashing (at this point at least).
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return THREAD_LOAD_INVALID_RESOURCE;
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}
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ThreadLoadTask &load_task = thread_load_tasks[local_path];
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status = load_task.status;
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if (r_progress) {
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*r_progress = _dependency_get_progress(local_path);
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}
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// Support userland polling in a loop on the main thread.
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if (Thread::is_main_thread() && status == THREAD_LOAD_IN_PROGRESS) {
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uint64_t frame = Engine::get_singleton()->get_process_frames();
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if (frame == load_task.last_progress_check_main_thread_frame) {
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ensure_progress = true;
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} else {
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load_task.last_progress_check_main_thread_frame = frame;
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}
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}
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}
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if (ensure_progress) {
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_ensure_load_progress();
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}
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return status;
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@ -626,13 +626,13 @@ Ref<Resource> ResourceLoader::load_threaded_get(const String &p_path, Error *r_e
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if (Thread::is_main_thread() && !load_token->local_path.is_empty()) {
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const ThreadLoadTask &load_task = thread_load_tasks[load_token->local_path];
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while (load_task.status == THREAD_LOAD_IN_PROGRESS) {
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if (!_ensure_load_progress()) {
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// This local poll loop is not needed.
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break;
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}
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thread_load_lock.~MutexLock();
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bool exit = !_ensure_load_progress();
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OS::get_singleton()->delay_usec(1000);
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new (&thread_load_lock) MutexLock(thread_load_mutex);
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if (exit) {
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break;
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}
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}
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}
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@ -170,7 +170,6 @@ private:
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LoadToken *load_token = nullptr;
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String local_path;
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String remapped_path;
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String dependent_path;
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String type_hint;
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float progress = 0.0f;
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float max_reported_progress = 0.0f;
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@ -59,8 +59,9 @@ void WorkerThreadPool::_process_task(Task *p_task) {
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CallQueue *call_queue_backup = MessageQueue::get_singleton() != MessageQueue::get_main_singleton() ? MessageQueue::get_singleton() : nullptr;
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{
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// Tasks must start with this unset. They are free to set-and-forget otherwise.
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// Tasks must start with these at default values. They are free to set-and-forget otherwise.
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set_current_thread_safe_for_nodes(false);
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MessageQueue::set_thread_singleton_override(nullptr);
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// Since the WorkerThreadPool is started before the script server,
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// its pre-created threads can't have ScriptServer::thread_enter() called on them early.
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// Therefore, we do it late at the first opportunity, so in case the task
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@ -671,7 +672,7 @@ uint32_t WorkerThreadPool::thread_enter_unlock_allowance_zone(BinaryMutex *p_mut
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uint32_t WorkerThreadPool::_thread_enter_unlock_allowance_zone(void *p_mutex, bool p_is_binary) {
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for (uint32_t i = 0; i < MAX_UNLOCKABLE_MUTEXES; i++) {
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if (unlikely(unlockable_mutexes[i] == (uintptr_t)p_mutex)) {
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if (unlikely((unlockable_mutexes[i] & ~1) == (uintptr_t)p_mutex)) {
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// Already registered in the current thread.
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return UINT32_MAX;
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}
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@ -370,15 +370,19 @@ class CommandQueueMT {
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flush_read_ptr += 8;
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CommandBase *cmd = reinterpret_cast<CommandBase *>(&command_mem[flush_read_ptr]);
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cmd->call();
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// Handle potential realloc due to the command and unlock allowance.
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cmd = reinterpret_cast<CommandBase *>(&command_mem[flush_read_ptr]);
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if (unlikely(cmd->sync)) {
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sync_head++;
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unlock(); // Give an opportunity to awaiters right away.
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sync_cond_var.notify_all();
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lock();
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// Handle potential realloc happened during unlock.
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cmd = reinterpret_cast<CommandBase *>(&command_mem[flush_read_ptr]);
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}
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// If the command involved reallocating the buffer, the address may have changed.
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cmd = reinterpret_cast<CommandBase *>(&command_mem[flush_read_ptr]);
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cmd->~CommandBase();
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flush_read_ptr += size;
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