Fixed comments in kinematic_char demo

This commit is contained in:
Luke Picciau 2014-09-06 14:12:59 +09:30
parent d21f72adf2
commit 5b6773f6bc
2 changed files with 15 additions and 16 deletions

View file

@ -1,12 +1,12 @@
extends Node2D
# member variables here, example:
# var a=2
# var b="textvar"
#member variables here, example:
#var a=2
#var b="textvar"
func _ready():
# Initalization here
#Initalization here
pass

View file

@ -1,18 +1,18 @@
extends KinematicBody2D
# This is a simple collision demo showing how
# the kinematic cotroller works.
# move() will allow to move the node, and will
# always move it to a non-colliding spot,
# as long as it starts from a non-colliding spot too.
#This is a simple collision demo showing how
#the kinematic cotroller works.
#move() will allow to move the node, and will
#always move it to a non-colliding spot,
#as long as it starts from a non-colliding spot too.
#pixels / second
const GRAVITY = 500.0
# Angle in degrees towards either side that the player can
# consider "floor".
#Angle in degrees towards either side that the player can
#consider "floor".
const FLOOR_ANGLE_TOLERANCE = 40
const WALK_FORCE = 600
const WALK_MAX_SPEED = 200
@ -68,7 +68,6 @@ func _fixed_process(delta):
var motion = velocity * delta
#move and consume motion
#
motion = move(motion)
@ -85,9 +84,9 @@ func _fixed_process(delta):
floor_velocity=get_collider_velocity()
#velocity.y=0
# But we were moving and our motion was interrupted,
# so try to complete the motion by "sliding"
# by the normal
#But we were moving and our motion was interrupted,
#so try to complete the motion by "sliding"
#by the normal
motion = n.slide(motion)
velocity = n.slide(velocity)
@ -109,7 +108,7 @@ func _fixed_process(delta):
prev_jump_pressed=jump
func _ready():
# Initalization here
#Initalization here
set_fixed_process(true)
pass