Merge pull request #8014 from AlexHolly/fix-remove-and-skip
fix remove_and_skip()
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commit
5b6900ed9b
1 changed files with 8 additions and 7 deletions
15
scene/main/node.cpp
Normal file → Executable file
15
scene/main/node.cpp
Normal file → Executable file
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@ -2020,12 +2020,13 @@ void Node::remove_and_skip() {
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bool clear = true;
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for (int i = 0; i < data.children.size(); i++) {
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if (!data.children[i]->get_owner())
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Node *c_node = data.children[i];
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if (!c_node->get_owner())
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continue;
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remove_child(data.children[i]);
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data.children[i]->_propagate_replace_owner(this, NULL);
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children.push_back(data.children[i]);
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remove_child(c_node);
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c_node->_propagate_replace_owner(this, NULL);
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children.push_back(c_node);
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clear = false;
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break;
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}
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@ -2036,9 +2037,9 @@ void Node::remove_and_skip() {
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while (!children.empty()) {
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Node *c = children.front()->get();
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data.parent->add_child(c);
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c->_propagate_replace_owner(NULL, new_owner);
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Node *c_node = children.front()->get();
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data.parent->add_child(c_node);
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c_node->_propagate_replace_owner(NULL, new_owner);
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children.pop_front();
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}
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