Fix "find and replace" initializing with wrong size
Fix the code editor outside the allowed limits.
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parent
acd9646ede
commit
5bae3693bf
5 changed files with 9 additions and 8 deletions
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@ -95,7 +95,7 @@ void FindReplaceBar::_notification(int p_what) {
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set_process_unhandled_input(is_visible_in_tree());
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set_process_unhandled_input(is_visible_in_tree());
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if (is_visible_in_tree()) {
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if (is_visible_in_tree()) {
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call_deferred("_update_size");
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_update_size();
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}
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}
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} else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
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} else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
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@ -72,9 +72,9 @@ public:
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class ScriptEditorDebugger;
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class ScriptEditorDebugger;
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class ScriptEditorBase : public Control {
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class ScriptEditorBase : public VBoxContainer {
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GDCLASS(ScriptEditorBase, Control);
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GDCLASS(ScriptEditorBase, VBoxContainer);
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protected:
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protected:
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static void _bind_methods();
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static void _bind_methods();
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@ -1609,6 +1609,7 @@ ScriptTextEditor::ScriptTextEditor() {
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code_editor->set_code_complete_func(_code_complete_scripts, this);
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code_editor->set_code_complete_func(_code_complete_scripts, this);
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code_editor->get_text_edit()->connect("breakpoint_toggled", this, "_breakpoint_toggled");
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code_editor->get_text_edit()->connect("breakpoint_toggled", this, "_breakpoint_toggled");
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code_editor->get_text_edit()->connect("symbol_lookup", this, "_lookup_symbol");
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code_editor->get_text_edit()->connect("symbol_lookup", this, "_lookup_symbol");
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code_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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update_settings();
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update_settings();
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@ -367,7 +367,7 @@ void TabContainer::_child_renamed_callback() {
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void TabContainer::add_child_notify(Node *p_child) {
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void TabContainer::add_child_notify(Node *p_child) {
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Control::add_child_notify(p_child);
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Container::add_child_notify(p_child);
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Control *c = Object::cast_to<Control>(p_child);
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Control *c = Object::cast_to<Control>(p_child);
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if (!c)
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if (!c)
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@ -475,7 +475,7 @@ Control *TabContainer::get_current_tab_control() const {
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void TabContainer::remove_child_notify(Node *p_child) {
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void TabContainer::remove_child_notify(Node *p_child) {
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Control::remove_child_notify(p_child);
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Container::remove_child_notify(p_child);
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call_deferred("_update_current_tab");
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call_deferred("_update_current_tab");
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@ -31,11 +31,11 @@
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#ifndef TAB_CONTAINER_H
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#ifndef TAB_CONTAINER_H
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#define TAB_CONTAINER_H
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#define TAB_CONTAINER_H
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#include "scene/gui/control.h"
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#include "scene/gui/container.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/popup.h"
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class TabContainer : public Control {
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class TabContainer : public Container {
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GDCLASS(TabContainer, Control);
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GDCLASS(TabContainer, Container);
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public:
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public:
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enum TabAlign {
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enum TabAlign {
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