Merge pull request #37894 from NutmegStudio/fix-typo-in-light3d

Fix typo in light3d (Texture -> Texture2D)
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Rémi Verschelde 2020-04-15 10:17:45 +02:00 committed by GitHub
commit 5bc9616e8e
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2 changed files with 2 additions and 2 deletions

View file

@ -166,7 +166,7 @@ Light3D::BakeMode Light3D::get_bake_mode() const {
return bake_mode;
}
void Light3D::set_projector(const Ref<Texture> &p_texture) {
void Light3D::set_projector(const Ref<Texture2D> &p_texture) {
projector = p_texture;
RID tex_id = projector.is_valid() ? projector->get_rid() : RID();

View file

@ -126,7 +126,7 @@ public:
void set_bake_mode(BakeMode p_mode);
BakeMode get_bake_mode() const;
void set_projector(const Ref<Texture> &p_texture);
void set_projector(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_projector() const;
virtual AABB get_aabb() const;