Fix 2D debug navigation flickering with tile maps

Both the tile map layers and the debug navigation canvas items did fight for the same z order causing a lot of flickering in certain situations.
This commit is contained in:
smix8 2024-09-05 14:49:32 +02:00
parent b6223c0df0
commit 5bedaf77f7

View file

@ -452,6 +452,7 @@ void NavigationRegion2D::_update_debug_mesh() {
const Transform2D region_gt = get_global_transform();
rs->canvas_item_set_parent(debug_instance_rid, get_world_2d()->get_canvas());
rs->canvas_item_set_z_index(debug_instance_rid, RS::CANVAS_ITEM_Z_MAX - 2);
rs->canvas_item_set_transform(debug_instance_rid, region_gt);
if (!debug_mesh_dirty) {