Fix 2D debug navigation flickering with tile maps
Both the tile map layers and the debug navigation canvas items did fight for the same z order causing a lot of flickering in certain situations.
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@ -452,6 +452,7 @@ void NavigationRegion2D::_update_debug_mesh() {
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const Transform2D region_gt = get_global_transform();
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rs->canvas_item_set_parent(debug_instance_rid, get_world_2d()->get_canvas());
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rs->canvas_item_set_z_index(debug_instance_rid, RS::CANVAS_ITEM_Z_MAX - 2);
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rs->canvas_item_set_transform(debug_instance_rid, region_gt);
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if (!debug_mesh_dirty) {
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