TextureRegionEditor: Fix mouse wheel scroll speed.
Any given mouse wheel input will generate two InputEvents in godot.
The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2.
Fixes #7236
(cherry picked from commit c2040324be
)
This commit is contained in:
parent
fa816730c0
commit
5bfd0bbe5e
1 changed files with 2 additions and 2 deletions
|
@ -388,9 +388,9 @@ void TextureRegionEditor::_region_input(const InputEvent& p_input)
|
|||
drag_index = -1;
|
||||
}
|
||||
}
|
||||
} else if (mb.button_index == BUTTON_WHEEL_UP) {
|
||||
} else if (mb.button_index == BUTTON_WHEEL_UP && mb.pressed) {
|
||||
_zoom_in();
|
||||
} else if (mb.button_index == BUTTON_WHEEL_DOWN) {
|
||||
} else if (mb.button_index == BUTTON_WHEEL_DOWN && mb.pressed) {
|
||||
_zoom_out();
|
||||
}
|
||||
} else if (p_input.type==InputEvent::MOUSE_MOTION) {
|
||||
|
|
Loading…
Reference in a new issue