From 5bfd0bbe5e6b35aa212510a8961a5ebe2fb59842 Mon Sep 17 00:00:00 2001 From: Andreas Haas Date: Sat, 3 Dec 2016 21:38:49 +0100 Subject: [PATCH] TextureRegionEditor: Fix mouse wheel scroll speed. Any given mouse wheel input will generate two InputEvents in godot. The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2. Fixes #7236 (cherry picked from commit c2040324beea92dcf7b44be5f4827257bd872d00) --- tools/editor/plugins/texture_region_editor_plugin.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tools/editor/plugins/texture_region_editor_plugin.cpp b/tools/editor/plugins/texture_region_editor_plugin.cpp index 4a24c4d344a..9348f683f2c 100644 --- a/tools/editor/plugins/texture_region_editor_plugin.cpp +++ b/tools/editor/plugins/texture_region_editor_plugin.cpp @@ -388,9 +388,9 @@ void TextureRegionEditor::_region_input(const InputEvent& p_input) drag_index = -1; } } - } else if (mb.button_index == BUTTON_WHEEL_UP) { + } else if (mb.button_index == BUTTON_WHEEL_UP && mb.pressed) { _zoom_in(); - } else if (mb.button_index == BUTTON_WHEEL_DOWN) { + } else if (mb.button_index == BUTTON_WHEEL_DOWN && mb.pressed) { _zoom_out(); } } else if (p_input.type==InputEvent::MOUSE_MOTION) {