Fix AnimationTree state machine start()
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@ -346,7 +346,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
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bool do_start = (p_seek && p_time == 0) || play_start || current == StringName();
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if (do_start) {
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if (p_state_machine->start_node != StringName() && p_seek && p_time == 0) {
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if (p_state_machine->start_node != StringName() && p_seek && p_time == 0 && current == StringName()) {
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current = p_state_machine->start_node;
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}
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