Simplify C# print methods
- Extracts the parameters logic to a single method
- Simplify the handling of null parameters
(cherry picked from commit ad460cde79
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1 changed files with 15 additions and 5 deletions
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@ -46,6 +46,16 @@ namespace Godot
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return ret;
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}
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private static object[] GetPrintParams(object[] parameters)
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{
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if (parameters == null)
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{
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return new[] { "null" };
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}
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return Array.ConvertAll(parameters, x => x?.ToString() ?? "null");
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}
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public static int Hash(object var)
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{
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return godot_icall_GD_hash(var);
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@ -83,7 +93,7 @@ namespace Godot
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public static void Print(params object[] what)
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{
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godot_icall_GD_print(Array.ConvertAll(what ?? new object[] { "null" }, x => x != null ? x.ToString() : "null"));
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godot_icall_GD_print(GetPrintParams(what));
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}
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public static void PrintStack()
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@ -93,22 +103,22 @@ namespace Godot
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public static void PrintErr(params object[] what)
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{
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godot_icall_GD_printerr(Array.ConvertAll(what ?? new object[] { "null" }, x => x != null ? x.ToString() : "null"));
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godot_icall_GD_printerr(GetPrintParams(what));
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}
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public static void PrintRaw(params object[] what)
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{
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godot_icall_GD_printraw(Array.ConvertAll(what ?? new object[] { "null" }, x => x != null ? x.ToString() : "null"));
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godot_icall_GD_printraw(GetPrintParams(what));
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}
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public static void PrintS(params object[] what)
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{
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godot_icall_GD_prints(Array.ConvertAll(what ?? new object[] { "null" }, x => x != null ? x.ToString() : "null"));
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godot_icall_GD_prints(GetPrintParams(what));
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}
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public static void PrintT(params object[] what)
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{
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godot_icall_GD_printt(Array.ConvertAll(what ?? new object[] { "null" }, x => x != null ? x.ToString() : "null"));
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godot_icall_GD_printt(GetPrintParams(what));
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}
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public static float Randf()
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