Merge pull request #90022 from YeldhamDev/debug_tree_fix
Fix debugger tree error on editor start
This commit is contained in:
commit
5c5563f9c9
1 changed files with 2 additions and 1 deletions
|
@ -41,7 +41,6 @@
|
|||
EditorDebuggerTree::EditorDebuggerTree() {
|
||||
set_v_size_flags(SIZE_EXPAND_FILL);
|
||||
set_allow_rmb_select(true);
|
||||
set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
|
||||
|
||||
// Popup
|
||||
item_menu = memnew(PopupMenu);
|
||||
|
@ -57,6 +56,8 @@ EditorDebuggerTree::EditorDebuggerTree() {
|
|||
void EditorDebuggerTree::_notification(int p_what) {
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_POSTINITIALIZE: {
|
||||
set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
|
||||
|
||||
connect("cell_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_selected));
|
||||
connect("item_collapsed", callable_mp(this, &EditorDebuggerTree::_scene_tree_folded));
|
||||
connect("item_mouse_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_rmb_selected));
|
||||
|
|
Loading…
Reference in a new issue