Merge pull request #85793 from Lasuch69/expose-compute

Expose `copy_effects` compute shader in Mobile backend
This commit is contained in:
Yuri Sizov 2023-12-08 18:46:03 +01:00
commit 5c95fd5905

View file

@ -71,7 +71,9 @@ CopyEffects::CopyEffects(bool p_prefer_raster_effects) {
for (int i = 0; i < BLUR_MODE_MAX; i++) {
blur_raster.pipelines[i].clear();
}
}
{
Vector<String> copy_modes;
copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n");
copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define DST_IMAGE_8BIT\n");
@ -310,12 +312,12 @@ CopyEffects::~CopyEffects() {
filter.raster_shader.version_free(filter.shader_version);
roughness.raster_shader.version_free(roughness.shader_version);
} else {
copy.shader.version_free(copy.shader_version);
cubemap_downsampler.compute_shader.version_free(cubemap_downsampler.shader_version);
filter.compute_shader.version_free(filter.shader_version);
roughness.compute_shader.version_free(roughness.shader_version);
}
copy.shader.version_free(copy.shader_version);
specular_merge.shader.version_free(specular_merge.shader_version);
RD::get_singleton()->free(filter.coefficient_buffer);
@ -335,8 +337,6 @@ CopyEffects::~CopyEffects() {
}
void CopyEffects::copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_all_source, bool p_8_bit_dst, bool p_alpha_to_one) {
ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the copy_to_rect shader with the mobile renderer.");
UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
ERR_FAIL_NULL(uniform_set_cache);
MaterialStorage *material_storage = MaterialStorage::get_singleton();
@ -386,8 +386,6 @@ void CopyEffects::copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, cons
}
void CopyEffects::copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array) {
ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the copy_cubemap_to_panorama shader with the mobile renderer.");
UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
ERR_FAIL_NULL(uniform_set_cache);
MaterialStorage *material_storage = MaterialStorage::get_singleton();
@ -423,8 +421,6 @@ void CopyEffects::copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panoram
}
void CopyEffects::copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y) {
ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the copy_depth_to_rect shader with the mobile renderer.");
UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
ERR_FAIL_NULL(uniform_set_cache);
MaterialStorage *material_storage = MaterialStorage::get_singleton();
@ -462,8 +458,6 @@ void CopyEffects::copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_texture
}
void CopyEffects::copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far) {
ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the copy_depth_to_rect_and_linearize shader with the mobile renderer.");
UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
ERR_FAIL_NULL(uniform_set_cache);
MaterialStorage *material_storage = MaterialStorage::get_singleton();