diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index 339dccce33b..b233edc0d4b 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -723,16 +723,16 @@ void BulletPhysicsServer::body_set_axis_velocity(RID p_body, const Vector3 &p_ax
 	body->set_linear_velocity(v);
 }
 
-void BulletPhysicsServer::body_set_axis_lock(RID p_body, int axis, bool p_lock) {
+void BulletPhysicsServer::body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock) {
 	RigidBodyBullet *body = rigid_body_owner.get(p_body);
 	ERR_FAIL_COND(!body);
-	body->set_axis_lock(axis, p_lock);
+	body->set_axis_lock(p_axis, p_lock);
 }
 
-bool BulletPhysicsServer::body_get_axis_lock(RID p_body) const {
+bool BulletPhysicsServer::body_is_axis_locked(RID p_body, BodyAxis p_axis) const {
 	const RigidBodyBullet *body = rigid_body_owner.get(p_body);
 	ERR_FAIL_COND_V(!body, 0);
-	return body->get_axis_lock();
+	return body->is_axis_locked(p_axis);
 }
 
 void BulletPhysicsServer::body_add_collision_exception(RID p_body, RID p_body_b) {
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index ed5acb9041d..8a10c87fc6b 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -226,8 +226,8 @@ public:
 	virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse);
 	virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity);
 
-	virtual void body_set_axis_lock(RID p_body, int axis, bool p_lock);
-	virtual bool body_get_axis_lock(RID p_body) const;
+	virtual void body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock);
+	virtual bool body_is_axis_locked(RID p_body, BodyAxis p_axis) const;
 
 	virtual void body_add_collision_exception(RID p_body, RID p_body_b);
 	virtual void body_remove_collision_exception(RID p_body, RID p_body_b);
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index 843bdab31f0..dd2e17c1100 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -253,6 +253,7 @@ void RigidBodyBullet::KinematicUtilities::just_delete_shapes(int new_size) {
 RigidBodyBullet::RigidBodyBullet() :
 		RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_RIGID_BODY),
 		kinematic_utilities(NULL),
+		locked_axis(0),
 		gravity_scale(1),
 		mass(1),
 		linearDamp(0),
@@ -277,7 +278,7 @@ RigidBodyBullet::RigidBodyBullet() :
 	setupBulletCollisionObject(btBody);
 
 	set_mode(PhysicsServer::BODY_MODE_RIGID);
-	set_axis_lock(0, locked_axis[0]);
+	reload_axis_lock();
 
 	areasWhereIam.resize(maxAreasWhereIam);
 	for (int i = areasWhereIam.size() - 1; 0 <= i; --i) {
@@ -498,25 +499,25 @@ void RigidBodyBullet::set_mode(PhysicsServer::BodyMode p_mode) {
 	switch (p_mode) {
 		case PhysicsServer::BODY_MODE_KINEMATIC:
 			mode = PhysicsServer::BODY_MODE_KINEMATIC;
-			set_axis_lock(0, locked_axis[0]); // Reload axis lock
+			reload_axis_lock();
 			_internal_set_mass(0);
 			init_kinematic_utilities();
 			break;
 		case PhysicsServer::BODY_MODE_STATIC:
 			mode = PhysicsServer::BODY_MODE_STATIC;
-			set_axis_lock(0, locked_axis[0]); // Reload axis lock
+			reload_axis_lock();
 			_internal_set_mass(0);
 			break;
 		case PhysicsServer::BODY_MODE_RIGID: {
 			mode = PhysicsServer::BODY_MODE_RIGID;
-			set_axis_lock(0, locked_axis[0]); // Reload axis lock
+			reload_axis_lock();
 			_internal_set_mass(0 == mass ? 1 : mass);
 			scratch_space_override_modificator();
 			break;
 		}
 		case PhysicsServer::BODY_MODE_CHARACTER: {
 			mode = PhysicsServer::BODY_MODE_CHARACTER;
-			set_axis_lock(0, locked_axis[0]); // Reload axis lock
+			reload_axis_lock();
 			_internal_set_mass(0 == mass ? 1 : mass);
 			scratch_space_override_modificator();
 			break;
@@ -655,23 +656,29 @@ Vector3 RigidBodyBullet::get_applied_torque() const {
 	return gTotTorq;
 }
 
-void RigidBodyBullet::set_axis_lock(int axis, bool p_lock) {
-	locked_axis[axis] = p_lock;
-
-	btBody->setLinearFactor(btVector3(locked_axis[0] ? 0 : 1., locked_axis[1] ? 0 : 1., locked_axis[2] ? 0 : 1.));
-	if (locked_axis[0] || locked_axis[1] || locked_axis[2])
-		btBody->setAngularFactor(btVector3(locked_axis[0] ? 1. : 0, locked_axis[1] ? 1. : 0, locked_axis[2] ? 1. : 0));
-	else
-		btBody->setAngularFactor(btVector3(1., 1., 1.));
-
-	if (PhysicsServer::BODY_MODE_CHARACTER == mode) {
-		/// When character lock angular
-		btBody->setAngularFactor(btVector3(0., 0., 0.));
+void RigidBodyBullet::set_axis_lock(PhysicsServer::BodyAxis p_axis, bool lock) {
+	if (lock) {
+		locked_axis |= p_axis;
+	} else {
+		locked_axis &= ~p_axis;
 	}
+
+	reload_axis_lock();
 }
 
-bool RigidBodyBullet::get_axis_lock() const {
-	return locked_axis;
+bool RigidBodyBullet::is_axis_locked(PhysicsServer::BodyAxis p_axis) const {
+	return locked_axis & p_axis;
+}
+
+void RigidBodyBullet::reload_axis_lock() {
+
+	btBody->setLinearFactor(btVector3(!is_axis_locked(PhysicsServer::BODY_AXIS_LINEAR_X), !is_axis_locked(PhysicsServer::BODY_AXIS_LINEAR_Y), !is_axis_locked(PhysicsServer::BODY_AXIS_LINEAR_Z)));
+	if (PhysicsServer::BODY_MODE_CHARACTER == mode) {
+		/// When character angular is always locked
+		btBody->setAngularFactor(btVector3(0., 0., 0.));
+	} else {
+		btBody->setAngularFactor(btVector3(!is_axis_locked(PhysicsServer::BODY_AXIS_ANGULAR_X), !is_axis_locked(PhysicsServer::BODY_AXIS_ANGULAR_Y), !is_axis_locked(PhysicsServer::BODY_AXIS_ANGULAR_Z)));
+	}
 }
 
 void RigidBodyBullet::set_continuous_collision_detection(bool p_enable) {
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index fde8b21e17b..c0eb148e245 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -184,9 +184,9 @@ private:
 	KinematicUtilities *kinematic_utilities;
 
 	PhysicsServer::BodyMode mode;
-	bool locked_axis[3] = { false, false, false };
 	GodotMotionState *godotMotionState;
 	btRigidBody *btBody;
+	uint16_t locked_axis;
 	real_t mass;
 	real_t gravity_scale;
 	real_t linearDamp;
@@ -269,8 +269,9 @@ public:
 	void set_applied_torque(const Vector3 &p_torque);
 	Vector3 get_applied_torque() const;
 
-	void set_axis_lock(int axis, bool p_lock);
-	bool get_axis_lock() const;
+	void set_axis_lock(PhysicsServer::BodyAxis p_axis, bool lock);
+	bool is_axis_locked(PhysicsServer::BodyAxis p_axis) const;
+	void reload_axis_lock();
 
 	/// Doc:
 	/// http://www.bulletphysics.org/mediawiki-1.5.8/index.php?title=Anti_tunneling_by_Motion_Clamping
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 8c9f59e2674..0b7c2fbe813 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -734,31 +734,12 @@ bool RigidBody::is_contact_monitor_enabled() const {
 	return contact_monitor != NULL;
 }
 
-void RigidBody::set_axis_lock_x(bool p_lock) {
-	RigidBody::locked_axis[0] = p_lock;
-	PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 0, locked_axis[0]);
+void RigidBody::set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock) {
+	PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock);
 }
 
-void RigidBody::set_axis_lock_y(bool p_lock) {
-	RigidBody::locked_axis[1] = p_lock;
-	PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 1, locked_axis[1]);
-}
-
-void RigidBody::set_axis_lock_z(bool p_lock) {
-	RigidBody::locked_axis[2] = p_lock;
-	PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 2, locked_axis[2]);
-}
-
-bool RigidBody::get_axis_lock_x() const {
-	return RigidBody::locked_axis[0];
-}
-
-bool RigidBody::get_axis_lock_y() const {
-	return RigidBody::locked_axis[1];
-}
-
-bool RigidBody::get_axis_lock_z() const {
-	return RigidBody::locked_axis[2];
+bool RigidBody::get_axis_lock(PhysicsServer::BodyAxis p_axis) const {
+	return PhysicsServer::get_singleton()->body_is_axis_locked(get_rid(), p_axis);
 }
 
 Array RigidBody::get_colliding_bodies() const {
@@ -853,12 +834,8 @@ void RigidBody::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("_body_enter_tree"), &RigidBody::_body_enter_tree);
 	ClassDB::bind_method(D_METHOD("_body_exit_tree"), &RigidBody::_body_exit_tree);
 
-	ClassDB::bind_method(D_METHOD("set_axis_lock_x", "axis_lock_x"), &RigidBody::set_axis_lock_x);
-	ClassDB::bind_method(D_METHOD("set_axis_lock_y", "axis_lock_y"), &RigidBody::set_axis_lock_y);
-	ClassDB::bind_method(D_METHOD("set_axis_lock_z", "axis_lock_z"), &RigidBody::set_axis_lock_z);
-	ClassDB::bind_method(D_METHOD("get_axis_lock_x"), &RigidBody::get_axis_lock_x);
-	ClassDB::bind_method(D_METHOD("get_axis_lock_y"), &RigidBody::get_axis_lock_y);
-	ClassDB::bind_method(D_METHOD("get_axis_lock_z"), &RigidBody::get_axis_lock_z);
+	ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &RigidBody::set_axis_lock);
+	ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &RigidBody::get_axis_lock);
 
 	ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody::get_colliding_bodies);
 
@@ -877,9 +854,12 @@ void RigidBody::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
 	ADD_GROUP("Axis Lock", "axis_lock_");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_x"), "set_axis_lock_x", "get_axis_lock_x");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_y"), "set_axis_lock_y", "get_axis_lock_y");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_z"), "set_axis_lock_z", "get_axis_lock_z");
+	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_x"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_X);
+	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_y"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Y);
+	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Z);
+	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_x"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_X);
+	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_y"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Y);
+	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Z);
 	ADD_GROUP("Linear", "linear_");
 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_linear_damp", "get_linear_damp");
@@ -969,7 +949,7 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli
 	}
 
 	for (int i = 0; i < 3; i++) {
-		if (locked_axis[i]) {
+		if (locked_axis & (1 << i)) {
 			result.motion[i] = 0;
 		}
 	}
@@ -985,7 +965,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
 	Vector3 lv = p_linear_velocity;
 
 	for (int i = 0; i < 3; i++) {
-		if (locked_axis[i]) {
+		if (locked_axis & (1 << i)) {
 			lv[i] = 0;
 		}
 	}
@@ -1038,7 +1018,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
 			lv = lv.slide(n);
 
 			for (int i = 0; i < 3; i++) {
-				if (locked_axis[i]) {
+				if (locked_axis & (1 << i)) {
 					lv[i] = 0;
 				}
 			}
@@ -1082,31 +1062,12 @@ bool KinematicBody::test_move(const Transform &p_from, const Vector3 &p_motion)
 	return PhysicsServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion);
 }
 
-void KinematicBody::set_axis_lock_x(bool p_lock) {
-	KinematicBody::locked_axis[0] = p_lock;
-	PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 0, locked_axis[0]);
+void KinematicBody::set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock) {
+	PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock);
 }
 
-void KinematicBody::set_axis_lock_y(bool p_lock) {
-	KinematicBody::locked_axis[1] = p_lock;
-	PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 1, locked_axis[1]);
-}
-
-void KinematicBody::set_axis_lock_z(bool p_lock) {
-	KinematicBody::locked_axis[2] = p_lock;
-	PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 2, locked_axis[2]);
-}
-
-bool KinematicBody::get_axis_lock_x() const {
-	return KinematicBody::locked_axis[0];
-}
-
-bool KinematicBody::get_axis_lock_y() const {
-	return KinematicBody::locked_axis[1];
-}
-
-bool KinematicBody::get_axis_lock_z() const {
-	return KinematicBody::locked_axis[2];
+bool KinematicBody::get_axis_lock(PhysicsServer::BodyAxis p_axis) const {
+	return PhysicsServer::get_singleton()->body_is_axis_locked(get_rid(), p_axis);
 }
 
 void KinematicBody::set_safe_margin(float p_margin) {
@@ -1157,12 +1118,8 @@ void KinematicBody::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("is_on_wall"), &KinematicBody::is_on_wall);
 	ClassDB::bind_method(D_METHOD("get_floor_velocity"), &KinematicBody::get_floor_velocity);
 
-	ClassDB::bind_method(D_METHOD("set_axis_lock_x", "axis_lock_x"), &KinematicBody::set_axis_lock_x);
-	ClassDB::bind_method(D_METHOD("set_axis_lock_y", "axis_lock_y"), &KinematicBody::set_axis_lock_y);
-	ClassDB::bind_method(D_METHOD("set_axis_lock_z", "axis_lock_z"), &KinematicBody::set_axis_lock_z);
-	ClassDB::bind_method(D_METHOD("get_axis_lock_x"), &KinematicBody::get_axis_lock_x);
-	ClassDB::bind_method(D_METHOD("get_axis_lock_y"), &KinematicBody::get_axis_lock_y);
-	ClassDB::bind_method(D_METHOD("get_axis_lock_z"), &KinematicBody::get_axis_lock_z);
+	ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &RigidBody::set_axis_lock);
+	ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &RigidBody::get_axis_lock);
 
 	ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody::set_safe_margin);
 	ClassDB::bind_method(D_METHOD("get_safe_margin"), &KinematicBody::get_safe_margin);
@@ -1171,9 +1128,12 @@ void KinematicBody::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody::_get_slide_collision);
 
 	ADD_GROUP("Axis Lock", "axis_lock_");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_x"), "set_axis_lock_x", "get_axis_lock_x");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_y"), "set_axis_lock_y", "get_axis_lock_y");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_z"), "set_axis_lock_z", "get_axis_lock_z");
+	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_x"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_X);
+	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_y"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Y);
+	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Z);
+	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_x"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_X);
+	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_y"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Y);
+	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Z);
 
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
 }
@@ -1182,7 +1142,7 @@ KinematicBody::KinematicBody() :
 		PhysicsBody(PhysicsServer::BODY_MODE_KINEMATIC) {
 
 	margin = 0.001;
-
+	locked_axis = 0;
 	on_floor = false;
 	on_ceiling = false;
 	on_wall = false;
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 57b120ef63d..9d9feda0b22 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -132,8 +132,6 @@ private:
 	bool sleeping;
 	bool ccd;
 
-	bool locked_axis[3] = { false, false, false };
-
 	int max_contacts_reported;
 
 	bool custom_integrator;
@@ -238,12 +236,8 @@ public:
 	void set_use_continuous_collision_detection(bool p_enable);
 	bool is_using_continuous_collision_detection() const;
 
-	void set_axis_lock_x(bool p_lock);
-	void set_axis_lock_y(bool p_lock);
-	void set_axis_lock_z(bool p_lock);
-	bool get_axis_lock_x() const;
-	bool get_axis_lock_y() const;
-	bool get_axis_lock_z() const;
+	void set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock);
+	bool get_axis_lock(PhysicsServer::BodyAxis p_axis) const;
 
 	Array get_colliding_bodies() const;
 
@@ -277,7 +271,7 @@ public:
 	};
 
 private:
-	bool locked_axis[3] = { false, false, false };
+	uint16_t locked_axis;
 
 	float margin;
 
@@ -301,12 +295,8 @@ public:
 	bool move_and_collide(const Vector3 &p_motion, Collision &r_collision);
 	bool test_move(const Transform &p_from, const Vector3 &p_motion);
 
-	void set_axis_lock_x(bool p_lock);
-	void set_axis_lock_y(bool p_lock);
-	void set_axis_lock_z(bool p_lock);
-	bool get_axis_lock_x() const;
-	bool get_axis_lock_y() const;
-	bool get_axis_lock_z() const;
+	void set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock);
+	bool get_axis_lock(PhysicsServer::BodyAxis p_axis) const;
 
 	void set_safe_margin(float p_margin);
 	float get_safe_margin() const;
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp
index bba4d7a147f..7fa7f0a45d7 100644
--- a/servers/physics/body_sw.cpp
+++ b/servers/physics/body_sw.cpp
@@ -422,6 +422,18 @@ void BodySW::_compute_area_gravity_and_dampenings(const AreaSW *p_area) {
 	area_angular_damp += p_area->get_angular_damp();
 }
 
+void BodySW::set_axis_lock(PhysicsServer::BodyAxis p_axis, bool lock) {
+	if (lock) {
+		locked_axis |= p_axis;
+	} else {
+		locked_axis &= ~p_axis;
+	}
+}
+
+bool BodySW::is_axis_locked(PhysicsServer::BodyAxis p_axis) const {
+	return locked_axis & p_axis;
+}
+
 void BodySW::integrate_forces(real_t p_step) {
 
 	if (mode == PhysicsServer::BODY_MODE_STATIC)
@@ -559,17 +571,19 @@ void BodySW::integrate_velocities(real_t p_step) {
 	if (fi_callback)
 		get_space()->body_add_to_state_query_list(&direct_state_query_list);
 
-	//apply axis lock
-	if (locked_axis[0] || locked_axis[1] || locked_axis[2]) {
-		for (int i = 0; i < 3; i++) {
-			if (locked_axis[i]) {
-				linear_velocity[i] = 0;
-				biased_linear_velocity[i] = 0;
-				new_transform.origin[i] = get_transform().origin[i];
-			} else {
-				angular_velocity[i] = 0;
-				biased_angular_velocity[i] = 0;
-			}
+	//apply axis lock linear
+	for (int i = 0; i < 3; i++) {
+		if (is_axis_locked((PhysicsServer::BodyAxis)(1 << i))) {
+			linear_velocity[i] = 0;
+			biased_linear_velocity[i] = 0;
+			new_transform.origin[i] = get_transform().origin[i];
+		}
+	}
+	//apply axis lock angular
+	for (int i = 0; i < 3; i++) {
+		if (is_axis_locked((PhysicsServer::BodyAxis)(1 << (i + 3)))) {
+			angular_velocity[i] = 0;
+			biased_angular_velocity[i] = 0;
 		}
 	}
 
@@ -742,7 +756,8 @@ BodySW::BodySW() :
 		CollisionObjectSW(TYPE_BODY),
 		active_list(this),
 		inertia_update_list(this),
-		direct_state_query_list(this) {
+		direct_state_query_list(this),
+		locked_axis(0) {
 
 	mode = PhysicsServer::BODY_MODE_RIGID;
 	active = true;
diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h
index aab6def1a94..b6aa76c70a5 100644
--- a/servers/physics/body_sw.h
+++ b/servers/physics/body_sw.h
@@ -53,7 +53,7 @@ class BodySW : public CollisionObjectSW {
 	real_t angular_damp;
 	real_t gravity_scale;
 
-	bool locked_axis[3] = { false, false, false };
+	uint16_t locked_axis;
 
 	real_t kinematic_safe_margin;
 	real_t _inv_mass;
@@ -288,8 +288,8 @@ public:
 	_FORCE_INLINE_ Vector3 get_gravity() const { return gravity; }
 	_FORCE_INLINE_ real_t get_bounce() const { return bounce; }
 
-	_FORCE_INLINE_ void set_axis_lock(int axis, bool lock) { locked_axis[axis] = lock; }
-	_FORCE_INLINE_ bool get_axis_lock() const { return locked_axis; }
+	void set_axis_lock(PhysicsServer::BodyAxis p_axis, bool lock);
+	bool is_axis_locked(PhysicsServer::BodyAxis p_axis) const;
 
 	void integrate_forces(real_t p_step);
 	void integrate_velocities(real_t p_step);
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index 29093083669..0a1d524839b 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -794,20 +794,20 @@ void PhysicsServerSW::body_set_axis_velocity(RID p_body, const Vector3 &p_axis_v
 	body->wakeup();
 };
 
-void PhysicsServerSW::body_set_axis_lock(RID p_body, int axis, bool lock) {
+void PhysicsServerSW::body_set_axis_lock(RID p_body, BodyAxis p_axis, bool lock) {
 
 	BodySW *body = body_owner.get(p_body);
 	ERR_FAIL_COND(!body);
 
-	body->set_axis_lock(axis, lock);
+	body->set_axis_lock(p_axis, lock);
 	body->wakeup();
 }
 
-bool PhysicsServerSW::body_get_axis_lock(RID p_body) const {
+bool PhysicsServerSW::body_is_axis_locked(RID p_body, BodyAxis p_axis) const {
 
 	const BodySW *body = body_owner.get(p_body);
 	ERR_FAIL_COND_V(!body, 0);
-	return body->get_axis_lock();
+	return body->is_axis_locked(p_axis);
 }
 
 void PhysicsServerSW::body_add_collision_exception(RID p_body, RID p_body_b) {
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h
index fea6e34ebdc..71547f24c81 100644
--- a/servers/physics/physics_server_sw.h
+++ b/servers/physics/physics_server_sw.h
@@ -203,8 +203,8 @@ public:
 	virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse);
 	virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity);
 
-	virtual void body_set_axis_lock(RID p_body, int axis, bool p_lock);
-	virtual bool body_get_axis_lock(RID p_body) const;
+	virtual void body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock);
+	virtual bool body_is_axis_locked(RID p_body, BodyAxis p_axis) const;
 
 	virtual void body_add_collision_exception(RID p_body, RID p_body_b);
 	virtual void body_remove_collision_exception(RID p_body, RID p_body_b);
diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp
index 9a9b20bf282..2aef12f04c8 100644
--- a/servers/physics_server.cpp
+++ b/servers/physics_server.cpp
@@ -473,7 +473,7 @@ void PhysicsServer::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &PhysicsServer::body_set_axis_velocity);
 
 	ClassDB::bind_method(D_METHOD("body_set_axis_lock", "body", "axis", "lock"), &PhysicsServer::body_set_axis_lock);
-	ClassDB::bind_method(D_METHOD("body_get_axis_lock", "body"), &PhysicsServer::body_get_axis_lock);
+	ClassDB::bind_method(D_METHOD("body_is_axis_locked", "body", "axis"), &PhysicsServer::body_is_axis_locked);
 
 	ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &PhysicsServer::body_add_collision_exception);
 	ClassDB::bind_method(D_METHOD("body_remove_collision_exception", "body", "excepted_body"), &PhysicsServer::body_remove_collision_exception);
@@ -702,6 +702,12 @@ void PhysicsServer::_bind_methods() {
 	BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
 	BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO);
 	BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
+	BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_X);
+	BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Y);
+	BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Z);
+	BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_X);
+	BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_Y);
+	BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_Z);
 }
 
 PhysicsServer::PhysicsServer() {
diff --git a/servers/physics_server.h b/servers/physics_server.h
index 66c3a0afc43..341d02eb872 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -421,8 +421,17 @@ public:
 	virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) = 0;
 	virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) = 0;
 
-	virtual void body_set_axis_lock(RID p_body, int axis, bool lock) = 0;
-	virtual bool body_get_axis_lock(RID p_body) const = 0;
+	enum BodyAxis {
+		BODY_AXIS_LINEAR_X = 1 << 0,
+		BODY_AXIS_LINEAR_Y = 1 << 1,
+		BODY_AXIS_LINEAR_Z = 1 << 2,
+		BODY_AXIS_ANGULAR_X = 1 << 3,
+		BODY_AXIS_ANGULAR_Y = 1 << 4,
+		BODY_AXIS_ANGULAR_Z = 1 << 5
+	};
+
+	virtual void body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock) = 0;
+	virtual bool body_is_axis_locked(RID p_body, BodyAxis p_axis) const = 0;
 
 	//fix
 	virtual void body_add_collision_exception(RID p_body, RID p_body_b) = 0;
@@ -685,6 +694,7 @@ VARIANT_ENUM_CAST(PhysicsServer::AreaSpaceOverrideMode);
 VARIANT_ENUM_CAST(PhysicsServer::BodyMode);
 VARIANT_ENUM_CAST(PhysicsServer::BodyParameter);
 VARIANT_ENUM_CAST(PhysicsServer::BodyState);
+VARIANT_ENUM_CAST(PhysicsServer::BodyAxis);
 VARIANT_ENUM_CAST(PhysicsServer::PinJointParam);
 VARIANT_ENUM_CAST(PhysicsServer::JointType);
 VARIANT_ENUM_CAST(PhysicsServer::HingeJointParam);