Fixed bullet get_transform scale

This commit is contained in:
AndreaCatania 2017-12-02 18:10:36 +01:00
parent 146bdf031d
commit 5cfc98cace
3 changed files with 20 additions and 8 deletions

View file

@ -76,11 +76,17 @@ bool equal(real_t first, real_t second) {
void CollisionObjectBullet::set_body_scale(const Vector3 &p_new_scale) {
if (!equal(p_new_scale[0], body_scale[0]) || !equal(p_new_scale[1], body_scale[1]) || !equal(p_new_scale[2], body_scale[2])) {
G_TO_B(p_new_scale, body_scale);
body_scale = p_new_scale;
on_body_scale_changed();
}
}
btVector3 CollisionObjectBullet::get_bt_body_scale() const {
btVector3 s;
G_TO_B(body_scale, s);
return s;
}
void CollisionObjectBullet::on_body_scale_changed() {
}
@ -160,6 +166,7 @@ void CollisionObjectBullet::set_transform(const Transform &p_global_transform) {
Transform CollisionObjectBullet::get_transform() const {
Transform t;
B_TO_G(get_transform__bullet(), t);
t.basis.scale(body_scale);
return t;
}
@ -302,7 +309,7 @@ void RigidCollisionObjectBullet::on_shapes_changed() {
}
}
compoundShape->setLocalScaling(body_scale);
compoundShape->setLocalScaling(get_bt_body_scale());
compoundShape->recalculateLocalAabb();
}

View file

@ -114,7 +114,7 @@ protected:
bool m_isStatic;
bool ray_pickable;
btCollisionObject *bt_collision_object;
btVector3 body_scale;
Vector3 body_scale;
SpaceBullet *space;
VSet<RID> exceptions;
@ -146,6 +146,8 @@ public:
_FORCE_INLINE_ bool is_ray_pickable() const { return ray_pickable; }
void set_body_scale(const Vector3 &p_new_scale);
const Vector3 &get_body_scale() const { return body_scale; }
btVector3 get_bt_body_scale() const;
virtual void on_body_scale_changed();
void add_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject);

View file

@ -198,6 +198,8 @@ void RigidBodyBullet::KinematicUtilities::copyAllOwnerShapes() {
const CollisionObjectBullet::ShapeWrapper *shape_wrapper;
btVector3 owner_body_scale(owner->get_bt_body_scale());
for (int i = shapes_count - 1; 0 <= i; --i) {
shape_wrapper = &shapes_wrappers[i];
if (!shape_wrapper->active) {
@ -210,28 +212,29 @@ void RigidBodyBullet::KinematicUtilities::copyAllOwnerShapes() {
switch (shape_wrapper->shape->get_type()) {
case PhysicsServer::SHAPE_SPHERE: {
SphereShapeBullet *sphere = static_cast<SphereShapeBullet *>(shape_wrapper->shape);
kin_shape_ref = ShapeBullet::create_shape_sphere(sphere->get_radius() * owner->body_scale[0] + safe_margin);
kin_shape_ref = ShapeBullet::create_shape_sphere(sphere->get_radius() * owner_body_scale[0] + safe_margin);
break;
}
case PhysicsServer::SHAPE_BOX: {
BoxShapeBullet *box = static_cast<BoxShapeBullet *>(shape_wrapper->shape);
kin_shape_ref = ShapeBullet::create_shape_box((box->get_half_extents() * owner->body_scale) + btVector3(safe_margin, safe_margin, safe_margin));
kin_shape_ref = ShapeBullet::create_shape_box((box->get_half_extents() * owner_body_scale) + btVector3(safe_margin, safe_margin, safe_margin));
break;
}
case PhysicsServer::SHAPE_CAPSULE: {
CapsuleShapeBullet *capsule = static_cast<CapsuleShapeBullet *>(shape_wrapper->shape);
kin_shape_ref = ShapeBullet::create_shape_capsule(capsule->get_radius() * owner->body_scale[0] + safe_margin, capsule->get_height() * owner->body_scale[1] + safe_margin);
kin_shape_ref = ShapeBullet::create_shape_capsule(capsule->get_radius() * owner_body_scale[0] + safe_margin, capsule->get_height() * owner_body_scale[1] + safe_margin);
break;
}
case PhysicsServer::SHAPE_CONVEX_POLYGON: {
ConvexPolygonShapeBullet *godot_convex = static_cast<ConvexPolygonShapeBullet *>(shape_wrapper->shape);
kin_shape_ref = ShapeBullet::create_shape_convex(godot_convex->vertices);
kin_shape_ref->setLocalScaling(owner->body_scale + btVector3(safe_margin, safe_margin, safe_margin));
kin_shape_ref->setLocalScaling(owner_body_scale + btVector3(safe_margin, safe_margin, safe_margin));
break;
}
case PhysicsServer::SHAPE_RAY: {
RayShapeBullet *godot_ray = static_cast<RayShapeBullet *>(shape_wrapper->shape);
kin_shape_ref = ShapeBullet::create_shape_ray(godot_ray->length * owner->body_scale[1] + safe_margin);
kin_shape_ref = ShapeBullet::create_shape_ray(godot_ray->length * owner_body_scale[1] + safe_margin);
break;
}
default: