diff --git a/doc/classes/GradientTexture.xml b/doc/classes/GradientTexture.xml
index bb65967dcfd..d443d396060 100644
--- a/doc/classes/GradientTexture.xml
+++ b/doc/classes/GradientTexture.xml
@@ -14,6 +14,9 @@
The [Gradient] that will be used to fill the texture.
+
+ If [code]true[/code], the generated texture will support high dynamic range ([constant Image.FORMAT_RGBAF] format). This allows for glow effects to work if [member Environment.glow_enabled] is [code]true[/code]. If [code]false[/code], the generated texture will use low dynamic range; overbright colors will be clamped ([constant Image.FORMAT_RGBA8] format).
+
The number of color samples that will be obtained from the [Gradient].
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index db02c93eb37..798f93eb1c6 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -1725,11 +1725,16 @@ void GradientTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture::get_gradient);
ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture::set_width);
+ // The `get_width()` method is already exposed by the parent class Texture.
+
+ ClassDB::bind_method(D_METHOD("set_use_hdr", "enabled"), &GradientTexture::set_use_hdr);
+ ClassDB::bind_method(D_METHOD("is_using_hdr"), &GradientTexture::is_using_hdr);
ClassDB::bind_method(D_METHOD("_update"), &GradientTexture::_update);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient");
ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr");
}
void GradientTexture::set_gradient(Ref p_gradient) {
@@ -1767,28 +1772,44 @@ void GradientTexture::_update() {
return;
}
- PoolVector data;
- data.resize(width * 4);
- {
- PoolVector::Write wd8 = data.write();
+ if (use_hdr) {
+ // High dynamic range.
+ Ref image = memnew(Image(width, 1, false, Image::FORMAT_RGBAF));
Gradient &g = **gradient;
-
+ // `create()` isn't available for non-uint8_t data, so fill in the data manually.
+ image->lock();
for (int i = 0; i < width; i++) {
float ofs = float(i) / (width - 1);
- Color color = g.get_color_at_offset(ofs);
-
- wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255));
- wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255));
- wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255));
- wd8[i * 4 + 3] = uint8_t(CLAMP(color.a * 255.0, 0, 255));
+ image->set_pixel(i, 0, g.get_color_at_offset(ofs));
}
+ image->unlock();
+
+ VS::get_singleton()->texture_allocate(texture, width, 1, 0, Image::FORMAT_RGBAF, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER);
+ VS::get_singleton()->texture_set_data(texture, image);
+ } else {
+ // Low dynamic range. "Overbright" colors will be clamped.
+ PoolVector data;
+ data.resize(width * 4);
+ {
+ PoolVector::Write wd8 = data.write();
+ Gradient &g = **gradient;
+
+ for (int i = 0; i < width; i++) {
+ float ofs = float(i) / (width - 1);
+ Color color = g.get_color_at_offset(ofs);
+
+ wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255));
+ wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255));
+ wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255));
+ wd8[i * 4 + 3] = uint8_t(CLAMP(color.a * 255.0, 0, 255));
+ }
+ }
+
+ Ref image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data));
+ VS::get_singleton()->texture_allocate(texture, width, 1, 0, Image::FORMAT_RGBA8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER);
+ VS::get_singleton()->texture_set_data(texture, image);
}
- Ref image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data));
-
- VS::get_singleton()->texture_allocate(texture, width, 1, 0, Image::FORMAT_RGBA8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER);
- VS::get_singleton()->texture_set_data(texture, image);
-
emit_changed();
}
@@ -1800,6 +1821,19 @@ int GradientTexture::get_width() const {
return width;
}
+void GradientTexture::set_use_hdr(bool p_enabled) {
+ if (p_enabled == use_hdr) {
+ return;
+ }
+
+ use_hdr = p_enabled;
+ _queue_update();
+}
+
+bool GradientTexture::is_using_hdr() const {
+ return use_hdr;
+}
+
Ref GradientTexture::get_data() const {
return VisualServer::get_singleton()->texture_get_data(texture);
}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 10c6fa19013..a66076a1f6e 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -622,6 +622,7 @@ private:
bool update_pending;
RID texture;
int width;
+ bool use_hdr = false;
void _queue_update();
void _update();
@@ -636,6 +637,9 @@ public:
void set_width(int p_width);
int get_width() const;
+ void set_use_hdr(bool p_enabled);
+ bool is_using_hdr() const;
+
virtual RID get_rid() const { return texture; }
virtual int get_height() const { return 1; }
virtual bool has_alpha() const { return true; }