diff --git a/doc/classes/GradientTexture.xml b/doc/classes/GradientTexture.xml index bb65967dcfd..d443d396060 100644 --- a/doc/classes/GradientTexture.xml +++ b/doc/classes/GradientTexture.xml @@ -14,6 +14,9 @@ The [Gradient] that will be used to fill the texture. + + If [code]true[/code], the generated texture will support high dynamic range ([constant Image.FORMAT_RGBAF] format). This allows for glow effects to work if [member Environment.glow_enabled] is [code]true[/code]. If [code]false[/code], the generated texture will use low dynamic range; overbright colors will be clamped ([constant Image.FORMAT_RGBA8] format). + The number of color samples that will be obtained from the [Gradient]. diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index db02c93eb37..798f93eb1c6 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -1725,11 +1725,16 @@ void GradientTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture::get_gradient); ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture::set_width); + // The `get_width()` method is already exposed by the parent class Texture. + + ClassDB::bind_method(D_METHOD("set_use_hdr", "enabled"), &GradientTexture::set_use_hdr); + ClassDB::bind_method(D_METHOD("is_using_hdr"), &GradientTexture::is_using_hdr); ClassDB::bind_method(D_METHOD("_update"), &GradientTexture::_update); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient"); ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096"), "set_width", "get_width"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr"); } void GradientTexture::set_gradient(Ref p_gradient) { @@ -1767,28 +1772,44 @@ void GradientTexture::_update() { return; } - PoolVector data; - data.resize(width * 4); - { - PoolVector::Write wd8 = data.write(); + if (use_hdr) { + // High dynamic range. + Ref image = memnew(Image(width, 1, false, Image::FORMAT_RGBAF)); Gradient &g = **gradient; - + // `create()` isn't available for non-uint8_t data, so fill in the data manually. + image->lock(); for (int i = 0; i < width; i++) { float ofs = float(i) / (width - 1); - Color color = g.get_color_at_offset(ofs); - - wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255)); - wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255)); - wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255)); - wd8[i * 4 + 3] = uint8_t(CLAMP(color.a * 255.0, 0, 255)); + image->set_pixel(i, 0, g.get_color_at_offset(ofs)); } + image->unlock(); + + VS::get_singleton()->texture_allocate(texture, width, 1, 0, Image::FORMAT_RGBAF, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER); + VS::get_singleton()->texture_set_data(texture, image); + } else { + // Low dynamic range. "Overbright" colors will be clamped. + PoolVector data; + data.resize(width * 4); + { + PoolVector::Write wd8 = data.write(); + Gradient &g = **gradient; + + for (int i = 0; i < width; i++) { + float ofs = float(i) / (width - 1); + Color color = g.get_color_at_offset(ofs); + + wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255)); + wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255)); + wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255)); + wd8[i * 4 + 3] = uint8_t(CLAMP(color.a * 255.0, 0, 255)); + } + } + + Ref image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data)); + VS::get_singleton()->texture_allocate(texture, width, 1, 0, Image::FORMAT_RGBA8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER); + VS::get_singleton()->texture_set_data(texture, image); } - Ref image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data)); - - VS::get_singleton()->texture_allocate(texture, width, 1, 0, Image::FORMAT_RGBA8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER); - VS::get_singleton()->texture_set_data(texture, image); - emit_changed(); } @@ -1800,6 +1821,19 @@ int GradientTexture::get_width() const { return width; } +void GradientTexture::set_use_hdr(bool p_enabled) { + if (p_enabled == use_hdr) { + return; + } + + use_hdr = p_enabled; + _queue_update(); +} + +bool GradientTexture::is_using_hdr() const { + return use_hdr; +} + Ref GradientTexture::get_data() const { return VisualServer::get_singleton()->texture_get_data(texture); } diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 10c6fa19013..a66076a1f6e 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -622,6 +622,7 @@ private: bool update_pending; RID texture; int width; + bool use_hdr = false; void _queue_update(); void _update(); @@ -636,6 +637,9 @@ public: void set_width(int p_width); int get_width() const; + void set_use_hdr(bool p_enabled); + bool is_using_hdr() const; + virtual RID get_rid() const { return texture; } virtual int get_height() const { return 1; } virtual bool has_alpha() const { return true; }