Make GraphNode handle children with EXPAND flag

This commit is contained in:
Leonardo Christino 2020-06-24 16:59:41 -03:00
parent b3506bc63b
commit 5d574d980d

View file

@ -32,6 +32,12 @@
#include "core/string/translation.h"
struct _MinSizeCache {
int min_size;
bool will_stretch;
int final_size;
};
bool GraphNode::_set(const StringName &p_name, const Variant &p_value) {
String str = p_name;
if (str.begins_with("opentype_features/")) {
@ -171,15 +177,23 @@ void GraphNode::_get_property_list(List<PropertyInfo> *p_list) const {
}
void GraphNode::_resort() {
int sep = get_theme_constant("separation");
Ref<StyleBox> sb = get_theme_stylebox("frame");
bool first = true;
/** First pass, determine minimum size AND amount of stretchable elements */
Size2 minsize;
Size2i new_size = get_size();
Ref<StyleBox> sb = get_theme_stylebox("frame");
int sep = get_theme_constant("separation");
bool first = true;
int children_count = 0;
int stretch_min = 0;
int stretch_avail = 0;
float stretch_ratio_total = 0;
Map<Control *, _MinSizeCache> min_size_cache;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
if (!c) {
if (!c || !c->is_visible_in_tree()) {
continue;
}
if (c->is_set_as_top_level()) {
@ -187,38 +201,120 @@ void GraphNode::_resort() {
}
Size2i size = c->get_combined_minimum_size();
_MinSizeCache msc;
minsize.y += size.y;
minsize.x = MAX(minsize.x, size.x);
stretch_min += size.height;
msc.min_size = size.height;
msc.will_stretch = c->get_v_size_flags() & SIZE_EXPAND;
if (msc.will_stretch) {
stretch_avail += msc.min_size;
stretch_ratio_total += c->get_stretch_ratio();
}
msc.final_size = msc.min_size;
min_size_cache[c] = msc;
children_count++;
}
if (children_count == 0) {
return;
}
int stretch_max = new_size.height - (children_count - 1) * sep;
int stretch_diff = stretch_max - stretch_min;
if (stretch_diff < 0) {
//avoid negative stretch space
stretch_diff = 0;
}
stretch_avail += stretch_diff - sb->get_margin(SIDE_BOTTOM) - sb->get_margin(SIDE_TOP); //available stretch space.
/** Second, pass sucessively to discard elements that can't be stretched, this will run while stretchable
elements exist */
while (stretch_ratio_total > 0) { // first of all, don't even be here if no stretchable objects exist
bool refit_successful = true; //assume refit-test will go well
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
if (!c || !c->is_visible_in_tree()) {
continue;
}
if (c->is_set_as_top_level()) {
continue;
}
ERR_FAIL_COND(!min_size_cache.has(c));
_MinSizeCache &msc = min_size_cache[c];
if (msc.will_stretch) { //wants to stretch
//let's see if it can really stretch
int final_pixel_size = stretch_avail * c->get_stretch_ratio() / stretch_ratio_total;
if (final_pixel_size < msc.min_size) {
//if available stretching area is too small for widget,
//then remove it from stretching area
msc.will_stretch = false;
stretch_ratio_total -= c->get_stretch_ratio();
refit_successful = false;
stretch_avail -= msc.min_size;
msc.final_size = msc.min_size;
break;
} else {
msc.final_size = final_pixel_size;
}
}
}
if (refit_successful) { //uf refit went well, break
break;
}
}
/** Final pass, draw and stretch elements **/
int ofs = sb->get_margin(SIDE_TOP);
first = true;
int idx = 0;
cache_y.clear();
int w = new_size.width - sb->get_minimum_size().x;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
if (!c || !c->is_visible_in_tree()) {
continue;
}
if (c->is_set_as_top_level()) {
continue;
}
_MinSizeCache &msc = min_size_cache[c];
if (first) {
first = false;
} else {
minsize.y += sep;
}
}
int vofs = 0;
int w = get_size().x - sb->get_minimum_size().x;
cache_y.clear();
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
if (!c) {
continue;
}
if (c->is_set_as_top_level()) {
continue;
ofs += sep;
}
Size2i size = c->get_combined_minimum_size();
int from = ofs;
int to = ofs + msc.final_size;
Rect2 r(sb->get_margin(SIDE_LEFT), sb->get_margin(SIDE_TOP) + vofs, w, size.y);
if (msc.will_stretch && idx == children_count - 1) {
//adjust so the last one always fits perfect
//compensating for numerical imprecision
fit_child_in_rect(c, r);
cache_y.push_back(vofs + size.y * 0.5);
to = new_size.height - sb->get_margin(SIDE_BOTTOM);
}
vofs += size.y + sep;
int size = to - from;
Rect2 rect(sb->get_margin(SIDE_LEFT), from, w, size);
fit_child_in_rect(c, rect);
cache_y.push_back(from - sb->get_margin(SIDE_TOP) + size * 0.5);
ofs = to;
idx++;
}
update();