[GDNative] add a way to register call types

This commit is contained in:
Karroffel 2017-11-20 14:49:22 +01:00
parent 89fc453669
commit 5d666319e3
4 changed files with 16 additions and 3 deletions

View file

@ -103,12 +103,10 @@ public:
static void _bind_methods();
};
typedef godot_variant (*native_call_cb)(void *, godot_array *);
struct GDNativeCallRegistry {
static GDNativeCallRegistry *singleton;
inline GDNativeCallRegistry *get_singleton() {
inline static GDNativeCallRegistry *get_singleton() {
return singleton;
}

View file

@ -115,6 +115,10 @@ godot_dictionary GDAPI godot_get_global_constants() {
}
// System functions
void GDAPI godot_register_native_call_type(const char *p_call_type, native_call_cb p_callback) {
GDNativeCallRegistry::get_singleton()->register_native_call_type(StringName(p_call_type), p_callback);
}
void GDAPI *godot_alloc(int p_bytes) {
return memalloc(p_bytes);
}

View file

@ -5548,6 +5548,14 @@
["const char *", "p_classname"]
]
},
{
"name": "godot_register_native_call_type",
"return_type": "void",
"arguments": [
["const char *", "call_type"],
["native_call_cb", "p_callback"]
]
},
{
"name": "godot_alloc",
"return_type": "void *",

View file

@ -274,6 +274,9 @@ typedef godot_variant (*godot_gdnative_procedure_fn)(godot_array *);
////// System Functions
typedef godot_variant (*native_call_cb)(void *, godot_array *);
void GDAPI godot_register_native_call_type(const char *p_call_type, native_call_cb p_callback);
//using these will help Godot track how much memory is in use in debug mode
void GDAPI *godot_alloc(int p_bytes);
void GDAPI *godot_realloc(void *p_ptr, int p_bytes);