From 5d676682b405e9259b13ebba008978bbd383d206 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Mon, 23 Sep 2019 18:30:12 +0200 Subject: [PATCH] Improve the `OS.shell_open()` documentation This adds a `mailto:` example to `OS.shell_open()`. --- doc/classes/OS.xml | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 938777a36ba..8fecb357f6b 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -828,9 +828,10 @@ - Requests the OS to open a resource with the most appropriate program. For example. - [code]OS.shell_open("C:\\Users\name\Downloads")[/code] on Windows opens the file explorer at the downloads folders of the user. - [code]OS.shell_open("https://godotengine.org")[/code] opens the default web browser on the official Godot website. + Requests the OS to open a resource with the most appropriate program. For example: + - [code]OS.shell_open("C:\\Users\name\Downloads")[/code] on Windows opens the file explorer at the user's Downloads folder. + - [code]OS.shell_open("https://godotengine.org")[/code] opens the default web browser on the official Godot website. + - [code]OS.shell_open("mailto:example@example.com")[/code] opens the default email client with the "To" field set to [code]example@example.com[/code]. See [url=https://blog.escapecreative.com/customizing-mailto-links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields that can be added.