Merge pull request #65788 from bruvzg/macos_fix_dotnet_detection
[macOS, .NET] Fix dotnet binary detection.
This commit is contained in:
commit
5d6a719a84
1 changed files with 18 additions and 0 deletions
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||
using System.Diagnostics;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using JetBrains.Annotations;
|
||||
using OS = GodotTools.Utils.OS;
|
||||
|
||||
|
@ -16,6 +17,23 @@ namespace GodotTools.Build
|
|||
// In the future, this method may do more than just search in PATH. We could look in
|
||||
// known locations or use Godot's linked nethost to search from the hostfxr location.
|
||||
|
||||
if (OS.IsMacOS)
|
||||
{
|
||||
if (RuntimeInformation.OSArchitecture == Architecture.X64)
|
||||
{
|
||||
string dotnet_x64 = "/usr/local/share/dotnet/x64/dotnet"; // Look for x64 version, when running under Rosetta 2.
|
||||
if (File.Exists(dotnet_x64))
|
||||
{
|
||||
return dotnet_x64;
|
||||
}
|
||||
}
|
||||
string dotnet = "/usr/local/share/dotnet/dotnet"; // Look for native version.
|
||||
if (File.Exists(dotnet))
|
||||
{
|
||||
return dotnet;
|
||||
}
|
||||
}
|
||||
|
||||
return OS.PathWhich("dotnet");
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue