Merge pull request #53239 from nekomatata/fix-animatable-body-initial-state
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commit
5d6a98f04e
2 changed files with 12 additions and 3 deletions
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@ -288,6 +288,12 @@ void AnimatableBody2D::_notification(int p_what) {
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switch (p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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case NOTIFICATION_ENTER_TREE: {
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last_valid_transform = get_global_transform();
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last_valid_transform = get_global_transform();
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_update_kinematic_motion();
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} break;
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case NOTIFICATION_EXIT_TREE: {
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set_only_update_transform_changes(false);
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set_notify_local_transform(false);
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} break;
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} break;
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case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
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case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
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@ -313,7 +319,6 @@ void AnimatableBody2D::_bind_methods() {
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AnimatableBody2D::AnimatableBody2D() :
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AnimatableBody2D::AnimatableBody2D() :
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StaticBody2D(PhysicsServer2D::BODY_MODE_KINEMATIC) {
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StaticBody2D(PhysicsServer2D::BODY_MODE_KINEMATIC) {
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_update_kinematic_motion();
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}
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}
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void RigidDynamicBody2D::_body_enter_tree(ObjectID p_id) {
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void RigidDynamicBody2D::_body_enter_tree(ObjectID p_id) {
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@ -340,6 +340,12 @@ void AnimatableBody3D::_notification(int p_what) {
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switch (p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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case NOTIFICATION_ENTER_TREE: {
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last_valid_transform = get_global_transform();
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last_valid_transform = get_global_transform();
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_update_kinematic_motion();
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} break;
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case NOTIFICATION_EXIT_TREE: {
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set_only_update_transform_changes(false);
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set_notify_local_transform(false);
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} break;
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} break;
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case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
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case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
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@ -367,8 +373,6 @@ void AnimatableBody3D::_bind_methods() {
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AnimatableBody3D::AnimatableBody3D() :
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AnimatableBody3D::AnimatableBody3D() :
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StaticBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) {
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StaticBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) {
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PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback);
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PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback);
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_update_kinematic_motion();
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}
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}
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void RigidDynamicBody3D::_body_enter_tree(ObjectID p_id) {
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void RigidDynamicBody3D::_body_enter_tree(ObjectID p_id) {
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