Add several shortcuts for text shader editor
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62de80d613
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5d7f87603d
1 changed files with 5 additions and 5 deletions
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@ -679,17 +679,17 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
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file_menu = memnew(MenuButton);
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file_menu->set_text(TTR("File"));
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file_menu->set_shortcut_context(main_split);
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file_menu->get_popup()->add_item(TTR("New Shader..."), FILE_NEW);
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file_menu->get_popup()->add_item(TTR("New Shader Include..."), FILE_NEW_INCLUDE);
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file_menu->get_popup()->add_shortcut(ED_SHORTCUT("shader_editor/new", TTR("New Shader..."), KeyModifierMask::CMD_OR_CTRL | Key::N), FILE_NEW);
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file_menu->get_popup()->add_shortcut(ED_SHORTCUT("shader_editor/new_include", TTR("New Shader Include..."), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::N), FILE_NEW_INCLUDE);
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file_menu->get_popup()->add_separator();
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file_menu->get_popup()->add_item(TTR("Load Shader File..."), FILE_OPEN);
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file_menu->get_popup()->add_item(TTR("Load Shader Include File..."), FILE_OPEN_INCLUDE);
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file_menu->get_popup()->add_shortcut(ED_SHORTCUT("shader_editor/open", TTR("Load Shader File..."), KeyModifierMask::CMD_OR_CTRL | Key::O), FILE_OPEN);
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file_menu->get_popup()->add_shortcut(ED_SHORTCUT("shader_editor/open_include", TTR("Load Shader Include File..."), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::O), FILE_OPEN_INCLUDE);
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file_menu->get_popup()->add_shortcut(ED_SHORTCUT("shader_editor/save", TTR("Save File"), KeyModifierMask::ALT | KeyModifierMask::CMD_OR_CTRL | Key::S), FILE_SAVE);
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file_menu->get_popup()->add_shortcut(ED_SHORTCUT("shader_editor/save_as", TTR("Save File As...")), FILE_SAVE_AS);
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file_menu->get_popup()->add_separator();
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file_menu->get_popup()->add_item(TTR("Open File in Inspector"), FILE_INSPECT);
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file_menu->get_popup()->add_separator();
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file_menu->get_popup()->add_item(TTR("Close File"), FILE_CLOSE);
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file_menu->get_popup()->add_shortcut(ED_SHORTCUT("shader_editor/close_file", TTR("Close File"), KeyModifierMask::CMD_OR_CTRL | Key::W), FILE_CLOSE);
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file_menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &ShaderEditorPlugin::_menu_item_pressed));
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menu_hb->add_child(file_menu);
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