SCons: Enable C++11 on the whole codebase
**Important:** This does not mean *yet* that C++11 features should be used in contributions to Godot's codebase. For now this change is done solely for feature branches working on Vulkan support and GDScript typed instruction sets for Godot 4.0, which will both use C++11 features and are based on the master branch. The plan is to start porting the codebase to C++11 after Godot 3.2 is released, following upcoming guidelines on the subset of new features that should be used, and when/how to use them. We will advertise clearly when C++11 contributions are open, especially once we start a coordinated effort to port Godot's massive codebase. In the meantime, please bear with us and good ol' C++03. :)
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6 changed files with 4 additions and 21 deletions
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@ -311,6 +311,10 @@ if selected_platform in platform_list:
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# must happen after the flags, so when flags are used by configure, stuff happens (ie, ssl on x11)
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detect.configure(env)
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# Enable C++11 support
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if not env.msvc:
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env.Append(CXXFLAGS=['-std=c++11'])
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# Configure compiler warnings
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if env.msvc:
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# Truncations, narrowing conversions, signed/unsigned comparisons...
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@ -72,11 +72,6 @@ env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_X3D_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_SINGLETHREADED'])
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if (not env.msvc):
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env_assimp.Append(CXXFLAGS=['-std=c++11'])
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elif (env.msvc == False and env['platform'] == 'windows'):
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env_assimp.Append(LDFLAGS=['-pthread'])
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if(env['platform'] == 'windows'):
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env_assimp.Append(CPPDEFINES=['PLATFORM_WINDOWS'])
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env_assimp.Append(CPPDEFINES=[('PLATFORM', 'WINDOWS')])
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@ -29,10 +29,6 @@ thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_etc.Prepend(CPPPATH=[thirdparty_dir])
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# upstream uses c++11
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if not env.msvc:
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env_etc.Append(CXXFLAGS="-std=c++11")
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env_thirdparty = env_etc.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
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@ -26,10 +26,6 @@ thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_vhacd.Prepend(CPPPATH=[thirdparty_dir + "/inc"])
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# upstream uses c++11
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if not env.msvc:
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env_vhacd.Append(CXXFLAGS="-std=c++11")
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env_thirdparty = env_vhacd.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
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@ -17,10 +17,6 @@ thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_webm.Prepend(CPPPATH=[thirdparty_dir, thirdparty_dir + "libwebm/"])
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# upstream uses c++11
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if (not env_webm.msvc):
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env_webm.Append(CXXFLAGS="-std=c++11")
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# also requires libogg, libvorbis and libopus
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if env['builtin_libogg']:
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env_webm.Prepend(CPPPATH=["#thirdparty/libogg"])
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@ -15,10 +15,6 @@ if env['builtin_xatlas']:
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env_xatlas_unwrap.Prepend(CPPPATH=[thirdparty_dir])
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# upstream uses c++11
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if (not env.msvc):
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env_xatlas_unwrap.Append(CXXFLAGS="-std=c++11")
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env_thirdparty = env_xatlas_unwrap.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
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