Escape quote char for non-Windows OS
Quote char appears to be ignored by ProcessStartInfo on non-Windows operating systems, so it needs to be escaped.
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1 changed files with 8 additions and 0 deletions
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@ -369,7 +369,11 @@ bool GodotSharpBuilds::build_project_blocking(const String &p_config, const Vect
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MonoBuildInfo build_info(GodotSharpDirs::get_project_sln_path(), p_config);
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// Add Godot defines
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#ifdef WINDOWS_ENABLED
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String constants = "GodotDefineConstants=\"";
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#else
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String constants = "GodotDefineConstants=\\\"";
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#endif
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for (int i = 0; i < p_godot_defines.size(); i++) {
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constants += "GODOT_" + p_godot_defines[i].to_upper().replace("-", "_").replace(" ", "_").replace(";", "_") + ";";
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@ -379,7 +383,11 @@ bool GodotSharpBuilds::build_project_blocking(const String &p_config, const Vect
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constants += "GODOT_REAL_T_IS_DOUBLE;";
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#endif
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#ifdef WINDOWS_ENABLED
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constants += "\"";
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#else
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constants += "\\\"";
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#endif
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build_info.custom_props.push_back(constants);
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if (!GodotSharpBuilds::get_singleton()->build(build_info)) {
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