Escape quote char for non-Windows OS

Quote char appears to be ignored by ProcessStartInfo on non-Windows operating systems, so it needs to be escaped.
This commit is contained in:
ShyRed 2019-05-29 19:13:16 +02:00
parent 3a365c1fc0
commit 5dc50327cf

View file

@ -369,7 +369,11 @@ bool GodotSharpBuilds::build_project_blocking(const String &p_config, const Vect
MonoBuildInfo build_info(GodotSharpDirs::get_project_sln_path(), p_config);
// Add Godot defines
#ifdef WINDOWS_ENABLED
String constants = "GodotDefineConstants=\"";
#else
String constants = "GodotDefineConstants=\\\"";
#endif
for (int i = 0; i < p_godot_defines.size(); i++) {
constants += "GODOT_" + p_godot_defines[i].to_upper().replace("-", "_").replace(" ", "_").replace(";", "_") + ";";
@ -379,7 +383,11 @@ bool GodotSharpBuilds::build_project_blocking(const String &p_config, const Vect
constants += "GODOT_REAL_T_IS_DOUBLE;";
#endif
#ifdef WINDOWS_ENABLED
constants += "\"";
#else
constants += "\\\"";
#endif
build_info.custom_props.push_back(constants);
if (!GodotSharpBuilds::get_singleton()->build(build_info)) {