Fix visual shader expression parsing (#31853)
Fix visual shader expression parsing
This commit is contained in:
commit
5dd51a5b3b
1 changed files with 1 additions and 1 deletions
|
@ -2479,9 +2479,9 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad
|
|||
|
||||
static Vector<String> post_symbols;
|
||||
if (post_symbols.empty()) {
|
||||
post_symbols.push_back("\0");
|
||||
post_symbols.push_back("\t");
|
||||
post_symbols.push_back("\n");
|
||||
post_symbols.push_back(",");
|
||||
post_symbols.push_back(";");
|
||||
post_symbols.push_back("}");
|
||||
post_symbols.push_back("]");
|
||||
|
|
Loading…
Add table
Reference in a new issue