Merge pull request #68082 from Klowner/softbody3d-reoptmizelinkorder-crash-fix
Avoid GodotSoftBody3D.reoptimize_link_order() crash if <2 nodes available.
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5dfde1e7bd
1 changed files with 8 additions and 1 deletions
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@ -722,7 +722,14 @@ void GodotSoftBody3D::reoptimize_link_order() {
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const int reop_not_dependent = -1;
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const int reop_not_dependent = -1;
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const int reop_node_complete = -2;
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const int reop_node_complete = -2;
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uint32_t i, link_count = links.size(), node_count = nodes.size();
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uint32_t link_count = links.size();
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uint32_t node_count = nodes.size();
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if (link_count < 1 || node_count < 2) {
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return;
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}
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uint32_t i;
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Link *lr;
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Link *lr;
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int ar, br;
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int ar, br;
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Node *node0 = &(nodes[0]);
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Node *node0 = &(nodes[0]);
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