Added proper local transform snapping, closes #4985

This commit is contained in:
Juan Linietsky 2017-08-08 07:55:21 -03:00
parent 1939e83a65
commit 5e1116da4c
2 changed files with 37 additions and 5 deletions

View file

@ -1190,18 +1190,48 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
motion = motion_mask.dot(motion) * motion_mask;
}
//set_message("Translating: "+motion);
List<Node *> &selection = editor_selection->get_selected_node_list();
float snap = 0;
if (_edit.snap || spatial_editor->is_snap_enabled()) {
snap = spatial_editor->get_translate_snap();
motion.snap(Vector3(snap, snap, snap));
bool local_coords = spatial_editor->are_local_coords_enabled();
if (local_coords) {
bool multiple = false;
Spatial *node = NULL;
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Spatial *sp = E->get()->cast_to<Spatial>();
if (!sp) {
continue;
}
if (node) {
multiple = true;
break;
} else {
node = sp;
}
}
if (multiple) {
motion.snap(Vector3(snap, snap, snap));
} else {
Basis b = node->get_global_transform().basis.orthonormalized();
Vector3 local_motion = b.inverse().xform(motion);
local_motion.snap(Vector3(snap, snap, snap));
motion = b.xform(local_motion);
}
} else {
motion.snap(Vector3(snap, snap, snap));
}
}
//set_message("Translating: "+motion);
List<Node *> &selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Spatial *sp = E->get()->cast_to<Spatial>();

View file

@ -514,6 +514,8 @@ public:
float get_rotate_snap() const { return snap_rotate->get_text().to_double(); }
float get_scale_snap() const { return snap_scale->get_text().to_double(); }
bool are_local_coords_enabled() const { return transform_menu->get_popup()->is_item_checked(transform_menu->get_popup()->get_item_index(SpatialEditor::MENU_TRANSFORM_LOCAL_COORDS)); }
Ref<ArrayMesh> get_move_gizmo(int idx) const { return move_gizmo[idx]; }
Ref<ArrayMesh> get_rotate_gizmo(int idx) const { return rotate_gizmo[idx]; }