Add missing map.h include in color defs

This commit is contained in:
Rémi Verschelde 2017-01-15 12:51:47 +01:00
parent 82d087638d
commit 5e13a762ec

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@ -1,4 +1,6 @@
// Names from https://en.wikipedia.org/wiki/List_of_colors (through https://raw.githubusercontent.com/SuperUserNameMan/color_to_name/616a7cddafefda91478b7bc26167de97fb5badb1/godot_version.gd), slightly edited and normalized // Names from https://en.wikipedia.org/wiki/List_of_colors (through https://raw.githubusercontent.com/SuperUserNameMan/color_to_name/616a7cddafefda91478b7bc26167de97fb5badb1/godot_version.gd), slightly edited and normalized
#include "map.h"
static Map<String, Color> _named_colors; static Map<String, Color> _named_colors;
static void _populate_named_colors() { static void _populate_named_colors() {
if(!_named_colors.empty()) return; if(!_named_colors.empty()) return;