Fix issues with scaling 3D Objects
When scaling 3D objects the distance form them is not considered. Allowing for finer contorl. Overscaled objects no longer break the gizmo.
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@ -1612,6 +1612,8 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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motion = Vector3(scale, scale, scale);
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}
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motion /= click.distance_to(_edit.center);
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List<Node *> &selection = editor_selection->get_selected_node_list();
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// Disable local transformation for TRANSFORM_VIEW
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