Merge pull request #30004 from akien-mga/tileset-false-positives

TileSet: Don't error out on tile_ getters with wrong shape id
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Rémi Verschelde 2019-06-23 18:31:00 +02:00 committed by GitHub
commit 5e3ef9b89c
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@ -721,7 +721,7 @@ void TileSet::tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_sha
ERR_FAIL_COND(!tile_map.has(p_id));
ERR_FAIL_COND(p_shape_id < 0);
if (tile_map[p_id].shapes_data.size() <= p_shape_id)
if (p_shape_id >= tile_map[p_id].shapes_data.size())
tile_map[p_id].shapes_data.resize(p_shape_id + 1);
tile_map[p_id].shapes_data.write[p_shape_id].shape = p_shape;
_decompose_convex_shape(p_shape);
@ -731,17 +731,17 @@ void TileSet::tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_sha
Ref<Shape2D> TileSet::tile_get_shape(int p_id, int p_shape_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Shape2D>());
ERR_FAIL_INDEX_V(p_shape_id, tile_map[p_id].shapes_data.size(), Ref<Shape2D>());
if (p_shape_id < tile_map[p_id].shapes_data.size())
return tile_map[p_id].shapes_data[p_shape_id].shape;
return tile_map[p_id].shapes_data[p_shape_id].shape;
return Ref<Shape2D>();
}
void TileSet::tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_offset) {
ERR_FAIL_COND(!tile_map.has(p_id));
ERR_FAIL_INDEX(p_shape_id, tile_map[p_id].shapes_data.size());
if (tile_map[p_id].shapes_data.size() <= p_shape_id)
if (p_shape_id >= tile_map[p_id].shapes_data.size())
tile_map[p_id].shapes_data.resize(p_shape_id + 1);
tile_map[p_id].shapes_data.write[p_shape_id].shape_transform = p_offset;
emit_changed();
@ -750,9 +750,10 @@ void TileSet::tile_set_shape_transform(int p_id, int p_shape_id, const Transform
Transform2D TileSet::tile_get_shape_transform(int p_id, int p_shape_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), Transform2D());
ERR_FAIL_INDEX_V(p_shape_id, tile_map[p_id].shapes_data.size(), Transform2D());
if (p_shape_id < tile_map[p_id].shapes_data.size())
return tile_map[p_id].shapes_data[p_shape_id].shape_transform;
return tile_map[p_id].shapes_data[p_shape_id].shape_transform;
return Transform2D();
}
void TileSet::tile_set_shape_offset(int p_id, int p_shape_id, const Vector2 &p_offset) {
@ -770,7 +771,7 @@ void TileSet::tile_set_shape_one_way(int p_id, int p_shape_id, const bool p_one_
ERR_FAIL_COND(!tile_map.has(p_id));
ERR_FAIL_COND(p_shape_id < 0);
if (tile_map[p_id].shapes_data.size() <= p_shape_id)
if (p_shape_id >= tile_map[p_id].shapes_data.size())
tile_map[p_id].shapes_data.resize(p_shape_id + 1);
tile_map[p_id].shapes_data.write[p_shape_id].one_way_collision = p_one_way;
emit_changed();
@ -779,9 +780,10 @@ void TileSet::tile_set_shape_one_way(int p_id, int p_shape_id, const bool p_one_
bool TileSet::tile_get_shape_one_way(int p_id, int p_shape_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), false);
ERR_FAIL_INDEX_V(p_shape_id, tile_map[p_id].shapes_data.size(), false);
if (p_shape_id < tile_map[p_id].shapes_data.size())
return tile_map[p_id].shapes_data[p_shape_id].one_way_collision;
return tile_map[p_id].shapes_data[p_shape_id].one_way_collision;
return false;
}
void TileSet::tile_set_shape_one_way_margin(int p_id, int p_shape_id, float p_margin) {
@ -789,7 +791,7 @@ void TileSet::tile_set_shape_one_way_margin(int p_id, int p_shape_id, float p_ma
ERR_FAIL_COND(!tile_map.has(p_id));
ERR_FAIL_COND(p_shape_id < 0);
if (tile_map[p_id].shapes_data.size() <= p_shape_id)
if (p_shape_id >= tile_map[p_id].shapes_data.size())
tile_map[p_id].shapes_data.resize(p_shape_id + 1);
tile_map[p_id].shapes_data.write[p_shape_id].one_way_collision_margin = p_margin;
emit_changed();
@ -798,9 +800,10 @@ void TileSet::tile_set_shape_one_way_margin(int p_id, int p_shape_id, float p_ma
float TileSet::tile_get_shape_one_way_margin(int p_id, int p_shape_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), 0);
ERR_FAIL_INDEX_V(p_shape_id, tile_map[p_id].shapes_data.size(), 0.0);
if (p_shape_id < tile_map[p_id].shapes_data.size())
return tile_map[p_id].shapes_data[p_shape_id].one_way_collision_margin;
return tile_map[p_id].shapes_data[p_shape_id].one_way_collision_margin;
return 0;
}
void TileSet::tile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder) {