Use Input::push_input for tests plus extra mouse testing
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f4b0c7a1ea
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5e4e4967fe
5 changed files with 81 additions and 26 deletions
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@ -1446,4 +1446,8 @@ Input::Input() {
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}
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}
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Input::~Input() {
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singleton = nullptr;
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}
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//////////////////////////////////////////////////////////
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@ -331,6 +331,7 @@ public:
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void set_event_dispatch_function(EventDispatchFunc p_function);
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Input();
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~Input();
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};
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VARIANT_ENUM_CAST(Input::MouseMode);
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@ -40,6 +40,7 @@ namespace TestCodeEdit {
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TEST_CASE("[SceneTree][CodeEdit] line gutters") {
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CodeEdit *code_edit = memnew(CodeEdit);
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SceneTree::get_singleton()->get_root()->add_child(code_edit);
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code_edit->grab_focus();
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SUBCASE("[CodeEdit] breakpoints") {
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SIGNAL_WATCH(code_edit, "breakpoint_toggled");
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@ -881,6 +882,7 @@ TEST_CASE("[SceneTree][CodeEdit] line gutters") {
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TEST_CASE("[SceneTree][CodeEdit] delimiters") {
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CodeEdit *code_edit = memnew(CodeEdit);
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SceneTree::get_singleton()->get_root()->add_child(code_edit);
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code_edit->grab_focus();
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const Point2 OUTSIDE_DELIMETER = Point2(-1, -1);
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@ -1759,6 +1761,7 @@ TEST_CASE("[SceneTree][CodeEdit] delimiters") {
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TEST_CASE("[SceneTree][CodeEdit] indent") {
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CodeEdit *code_edit = memnew(CodeEdit);
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SceneTree::get_singleton()->get_root()->add_child(code_edit);
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code_edit->grab_focus();
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SUBCASE("[CodeEdit] indent settings") {
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code_edit->set_indent_size(10);
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@ -2288,6 +2291,7 @@ TEST_CASE("[SceneTree][CodeEdit] indent") {
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TEST_CASE("[SceneTree][CodeEdit] folding") {
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CodeEdit *code_edit = memnew(CodeEdit);
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SceneTree::get_singleton()->get_root()->add_child(code_edit);
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code_edit->grab_focus();
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SUBCASE("[CodeEdit] folding settings") {
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code_edit->set_line_folding_enabled(true);
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@ -2672,6 +2676,7 @@ TEST_CASE("[SceneTree][CodeEdit] folding") {
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TEST_CASE("[SceneTree][CodeEdit] completion") {
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CodeEdit *code_edit = memnew(CodeEdit);
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SceneTree::get_singleton()->get_root()->add_child(code_edit);
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code_edit->grab_focus();
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SUBCASE("[CodeEdit] auto brace completion") {
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code_edit->set_auto_brace_completion_enabled(true);
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@ -2991,18 +2996,18 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
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Point2 caret_pos = code_edit->get_caret_draw_pos();
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caret_pos.y -= code_edit->get_line_height();
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SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MouseButton::WHEEL_DOWN, MouseButton::NONE);
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SEND_GUI_MOUSE_BUTTON_EVENT(code_edit, caret_pos, MouseButton::WHEEL_DOWN, MouseButton::NONE, Key::NONE);
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CHECK(code_edit->get_code_completion_selected_index() == 1);
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SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MouseButton::WHEEL_UP, MouseButton::NONE);
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SEND_GUI_MOUSE_BUTTON_EVENT(code_edit, caret_pos, MouseButton::WHEEL_UP, MouseButton::NONE, Key::NONE);
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CHECK(code_edit->get_code_completion_selected_index() == 0);
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/* Single click selects. */
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SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MouseButton::LEFT, MouseButton::MASK_LEFT);
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SEND_GUI_MOUSE_BUTTON_EVENT(code_edit, caret_pos, MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE);
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CHECK(code_edit->get_code_completion_selected_index() == 2);
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/* Double click inserts. */
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SEND_GUI_DOUBLE_CLICK(code_edit, caret_pos);
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SEND_GUI_DOUBLE_CLICK(code_edit, caret_pos, Key::NONE);
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CHECK(code_edit->get_code_completion_selected_index() == -1);
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CHECK(code_edit->get_line(0) == "item_2");
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@ -3196,6 +3201,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
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TEST_CASE("[SceneTree][CodeEdit] symbol lookup") {
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CodeEdit *code_edit = memnew(CodeEdit);
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SceneTree::get_singleton()->get_root()->add_child(code_edit);
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code_edit->grab_focus();
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code_edit->set_symbol_lookup_on_click_enabled(true);
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CHECK(code_edit->is_symbol_lookup_on_click_enabled());
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@ -3208,7 +3214,7 @@ TEST_CASE("[SceneTree][CodeEdit] symbol lookup") {
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Point2 caret_pos = code_edit->get_caret_draw_pos();
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caret_pos.x += 58;
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SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MouseButton::NONE, MouseButton::NONE);
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SEND_GUI_MOUSE_BUTTON_EVENT(code_edit, caret_pos, MouseButton::NONE, MouseButton::NONE, Key::NONE);
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CHECK(code_edit->get_text_for_symbol_lookup() == "this is s" + String::chr(0xFFFF) + "ome text");
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SIGNAL_WATCH(code_edit, "symbol_validate");
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@ -3234,6 +3240,7 @@ TEST_CASE("[SceneTree][CodeEdit] symbol lookup") {
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TEST_CASE("[SceneTree][CodeEdit] line length guidelines") {
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CodeEdit *code_edit = memnew(CodeEdit);
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SceneTree::get_singleton()->get_root()->add_child(code_edit);
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code_edit->grab_focus();
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TypedArray<int> guide_lines;
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@ -3254,6 +3261,7 @@ TEST_CASE("[SceneTree][CodeEdit] line length guidelines") {
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TEST_CASE("[SceneTree][CodeEdit] Backspace delete") {
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CodeEdit *code_edit = memnew(CodeEdit);
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SceneTree::get_singleton()->get_root()->add_child(code_edit);
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code_edit->grab_focus();
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/* Backspace with selection on first line. */
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code_edit->set_text("");
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@ -3301,6 +3309,7 @@ TEST_CASE("[SceneTree][CodeEdit] Backspace delete") {
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TEST_CASE("[SceneTree][CodeEdit] New Line") {
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CodeEdit *code_edit = memnew(CodeEdit);
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SceneTree::get_singleton()->get_root()->add_child(code_edit);
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code_edit->grab_focus();
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/* Add a new line. */
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code_edit->set_text("");
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@ -134,8 +134,10 @@ int register_test_command(String p_command, TestFunc p_function);
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// Requires Message Queue and InputMap to be setup.
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// SEND_GUI_ACTION - takes an object and a input map key. e.g SEND_GUI_ACTION(code_edit, "ui_text_newline").
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// SEND_GUI_KEY_EVENT - takes an object and a keycode set. e.g SEND_GUI_KEY_EVENT(code_edit, Key::A | KeyModifierMask::CMD).
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// SEND_GUI_MOUSE_EVENT - takes an object, position, mouse button and mouse mask e.g SEND_GUI_MOUSE_EVENT(code_edit, Vector2(50, 50), MOUSE_BUTTON_NONE, MOUSE_BUTTON_NONE);
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// SEND_GUI_DOUBLE_CLICK - takes an object and a position. e.g SEND_GUI_DOUBLE_CLICK(code_edit, Vector2(50, 50));
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// SEND_GUI_MOUSE_BUTTON_EVENT - takes an object, position, mouse button, mouse mask and modifiers e.g SEND_GUI_MOUSE_BUTTON_EVENT(code_edit, Vector2(50, 50), MOUSE_BUTTON_NONE, MOUSE_BUTTON_NONE, Key::None);
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// SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT - takes an object, position, mouse button, mouse mask and modifiers e.g SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(code_edit, Vector2(50, 50), MOUSE_BUTTON_NONE, MOUSE_BUTTON_NONE, Key::None);
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// SEND_GUI_MOUSE_MOTION_EVENT - takes an object, position, mouse mask and modifiers e.g SEND_GUI_MOUSE_MOTION_EVENT(code_edit, Vector2(50, 50), MouseButton::MASK_LEFT, KeyModifierMask::CMD);
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// SEND_GUI_DOUBLE_CLICK - takes an object, position and modifiers. e.g SEND_GUI_DOUBLE_CLICK(code_edit, Vector2(50, 50), KeyModifierMask::CMD);
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#define SEND_GUI_ACTION(m_object, m_action) \
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{ \
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@ -143,7 +145,7 @@ int register_test_command(String p_command, TestFunc p_function);
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const List<Ref<InputEvent>>::Element *first_event = events->front(); \
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Ref<InputEventKey> event = first_event->get(); \
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event->set_pressed(true); \
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m_object->gui_input(event); \
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m_object->get_viewport()->push_input(event); \
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MessageQueue::get_singleton()->flush(); \
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}
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@ -151,33 +153,66 @@ int register_test_command(String p_command, TestFunc p_function);
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{ \
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Ref<InputEventKey> event = InputEventKey::create_reference(m_input); \
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event->set_pressed(true); \
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m_object->gui_input(event); \
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m_object->get_viewport()->push_input(event); \
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MessageQueue::get_singleton()->flush(); \
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}
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#define _CREATE_GUI_MOUSE_EVENT(m_object, m_local_pos, m_input, m_mask) \
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#define _UPDATE_EVENT_MODIFERS(m_event, m_modifers) \
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m_event->set_shift_pressed(((m_modifers)&KeyModifierMask::SHIFT) != Key::NONE); \
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m_event->set_alt_pressed(((m_modifers)&KeyModifierMask::ALT) != Key::NONE); \
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m_event->set_ctrl_pressed(((m_modifers)&KeyModifierMask::CTRL) != Key::NONE); \
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m_event->set_command_pressed(((m_modifers)&KeyModifierMask::CMD) != Key::NONE); \
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m_event->set_meta_pressed(((m_modifers)&KeyModifierMask::META) != Key::NONE);
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#define _CREATE_GUI_MOUSE_EVENT(m_object, m_local_pos, m_input, m_mask, m_modifers) \
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Ref<InputEventMouseButton> event; \
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event.instantiate(); \
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event->set_position(m_local_pos); \
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event->set_button_index(m_input); \
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event->set_button_mask(m_mask); \
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event->set_factor(1); \
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_UPDATE_EVENT_MODIFERS(event, m_modifers); \
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event->set_pressed(true);
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#define SEND_GUI_MOUSE_EVENT(m_object, m_local_pos, m_input, m_mask) \
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#define SEND_GUI_MOUSE_BUTTON_EVENT(m_object, m_local_pos, m_input, m_mask, m_modifers) \
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{ \
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_CREATE_GUI_MOUSE_EVENT(m_object, m_local_pos, m_input, m_mask); \
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_CREATE_GUI_MOUSE_EVENT(m_object, m_local_pos, m_input, m_mask, m_modifers); \
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m_object->get_viewport()->push_input(event); \
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MessageQueue::get_singleton()->flush(); \
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}
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#define SEND_GUI_DOUBLE_CLICK(m_object, m_local_pos) \
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#define SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(m_object, m_local_pos, m_input, m_mask, m_modifers) \
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{ \
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_CREATE_GUI_MOUSE_EVENT(m_object, m_local_pos, MouseButton::LEFT, MouseButton::LEFT); \
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_CREATE_GUI_MOUSE_EVENT(m_object, m_local_pos, m_input, m_mask, m_modifers); \
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event->set_pressed(false); \
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m_object->get_viewport()->push_input(event); \
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MessageQueue::get_singleton()->flush(); \
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}
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#define SEND_GUI_DOUBLE_CLICK(m_object, m_local_pos, m_modifers) \
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{ \
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_CREATE_GUI_MOUSE_EVENT(m_object, m_local_pos, MouseButton::LEFT, MouseButton::LEFT, m_modifers); \
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event->set_double_click(true); \
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m_object->get_viewport()->push_input(event); \
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MessageQueue::get_singleton()->flush(); \
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}
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// We toogle _print_error_enabled to prevent display server not supported warnings.
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#define SEND_GUI_MOUSE_MOTION_EVENT(m_object, m_local_pos, m_mask, m_modifers) \
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{ \
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bool errors_enabled = _print_error_enabled; \
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_print_error_enabled = false; \
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Ref<InputEventMouseMotion> event; \
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event.instantiate(); \
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event->set_position(m_local_pos); \
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event->set_button_mask(m_mask); \
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event->set_relative(Vector2(10, 10)); \
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_UPDATE_EVENT_MODIFERS(event, m_modifers); \
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m_object->get_viewport()->push_input(event); \
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MessageQueue::get_singleton()->flush(); \
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_print_error_enabled = errors_enabled; \
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}
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// Utility class / macros for testing signals
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//
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// Use SIGNAL_WATCH(*object, "signal_name") to start watching
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@ -175,6 +175,8 @@ struct GodotTestCaseListener : public doctest::IReporter {
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GLOBAL_DEF("internationalization/rendering/force_right_to_left_layout_direction", false);
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memnew(Input);
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Error err = OK;
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OS::get_singleton()->set_has_server_feature_callback(nullptr);
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for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
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@ -244,6 +246,10 @@ struct GodotTestCaseListener : public doctest::IReporter {
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physics_2d_server = nullptr;
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}
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if (Input::get_singleton()) {
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memdelete(Input::get_singleton());
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}
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if (RenderingServer::get_singleton()) {
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RenderingServer::get_singleton()->sync();
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RenderingServer::get_singleton()->global_variables_clear();
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