Bump version to 3.4-beta
Feature work in 3.x likely won't have a big impact on stability so we can skip the dev/alpha phases and we'll start directly with a 3.4 beta 1 build once significant changes have been implemented.
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3 changed files with 5 additions and 5 deletions
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misc/dist/osx_tools.app/Contents/Info.plist
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misc/dist/osx_tools.app/Contents/Info.plist
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@ -19,11 +19,11 @@
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>3.3</string>
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<string>3.4</string>
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<key>CFBundleSignature</key>
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<string>godot</string>
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<key>CFBundleVersion</key>
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<string>3.3</string>
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<string>3.4</string>
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<key>NSMicrophoneUsageDescription</key>
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<string>Microphone access is required to capture audio.</string>
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<key>NSCameraUsageDescription</key>
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misc/dist/windows/godot.iss
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misc/dist/windows/godot.iss
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@ -1,5 +1,5 @@
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#define MyAppName "Godot Engine"
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#define MyAppVersion "3.3"
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#define MyAppVersion "3.4"
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#define MyAppPublisher "Godot Engine contributors"
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#define MyAppURL "https://godotengine.org/"
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#define MyAppExeName "godot.exe"
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@ -1,9 +1,9 @@
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short_name = "godot"
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name = "Godot Engine"
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major = 3
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minor = 3
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minor = 4
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patch = 0
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status = "stable"
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status = "beta"
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module_config = ""
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year = 2021
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website = "https://godotengine.org"
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