Update CanvasItem when MultiMesh instance transform changes

(cherry picked from commit b54d4a93be)
This commit is contained in:
clayjohn 2021-11-11 20:44:54 -08:00 committed by Rémi Verschelde
parent 1b3c02eba6
commit 5e95d317e6
No known key found for this signature in database
GPG key ID: C3336907360768E1
2 changed files with 12 additions and 0 deletions

View file

@ -29,6 +29,7 @@
/*************************************************************************/ /*************************************************************************/
#include "multimesh_instance_2d.h" #include "multimesh_instance_2d.h"
#include "core/core_string_names.h"
void MultiMeshInstance2D::_notification(int p_what) { void MultiMeshInstance2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) { if (p_what == NOTIFICATION_DRAW) {
@ -56,7 +57,16 @@ void MultiMeshInstance2D::_bind_methods() {
} }
void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) { void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
// Cleanup previous connection if any.
if (multimesh.is_valid()) {
multimesh->disconnect(CoreStringNames::get_singleton()->changed, this, "update");
}
multimesh = p_multimesh; multimesh = p_multimesh;
// Connect to the multimesh so the AABB can update when instance transforms are changed.
if (multimesh.is_valid()) {
multimesh->connect(CoreStringNames::get_singleton()->changed, this, "update");
}
update(); update();
} }

View file

@ -29,6 +29,7 @@
/*************************************************************************/ /*************************************************************************/
#include "multimesh.h" #include "multimesh.h"
#include "servers/visual_server.h" #include "servers/visual_server.h"
void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) { void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) {
@ -225,6 +226,7 @@ void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transf
void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_transform) { void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_transform) {
VisualServer::get_singleton()->multimesh_instance_set_transform_2d(multimesh, p_instance, p_transform); VisualServer::get_singleton()->multimesh_instance_set_transform_2d(multimesh, p_instance, p_transform);
emit_changed();
} }
Transform MultiMesh::get_instance_transform(int p_instance) const { Transform MultiMesh::get_instance_transform(int p_instance) const {