Fix crash after renaming an animation node

This commit is contained in:
Haoyu Qiu 2022-01-25 20:18:40 +08:00
parent 3102660512
commit 5ea4a8b421

View file

@ -898,6 +898,9 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima
}
void AnimationNodeBlendTreeEditor::_node_renamed_focus_out(Node *le, Ref<AnimationNode> p_node) {
if (le == nullptr) {
return; // The text_submitted signal triggered the graph update and freed the LineEdit.
}
_node_renamed(le->call("get_text"), p_node);
}