Avoid function signals in ColorPicker to access the tree when it isn't in the tree
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1 changed files with 5 additions and 0 deletions
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@ -579,6 +579,8 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &p_event) {
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}
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void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) {
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if (!is_inside_tree())
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return;
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Ref<InputEventMouseButton> bev = p_event;
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if (bev.is_valid() && bev->get_button_index() == BUTTON_LEFT && !bev->is_pressed()) {
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@ -609,6 +611,9 @@ void ColorPicker::_add_preset_pressed() {
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}
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void ColorPicker::_screen_pick_pressed() {
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if (!is_inside_tree())
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return;
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Viewport *r = get_tree()->get_root();
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if (!screen) {
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screen = memnew(Control);
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