[DOCS] SceneTree stretching constants
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Call a group only once even if the call is executed many times.
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</constant>
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<constant name="STRETCH_MODE_DISABLED" value="0" enum="StretchMode">
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No stretching.
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</constant>
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<constant name="STRETCH_MODE_2D" value="1" enum="StretchMode">
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Render stretching in higher resolution (interpolated).
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</constant>
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<constant name="STRETCH_MODE_VIEWPORT" value="2" enum="StretchMode">
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Keep the specified display resolution. No interpolation. Content may appear pixelated.
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</constant>
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<constant name="STRETCH_ASPECT_IGNORE" value="0" enum="StretchAspect">
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Fill the window with the content stretched to cover excessive space. Content may appear elongated.
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</constant>
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<constant name="STRETCH_ASPECT_KEEP" value="1" enum="StretchAspect">
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Retain the same aspect ratio by padding with black bars in either axes. No expansion of content.
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</constant>
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<constant name="STRETCH_ASPECT_KEEP_WIDTH" value="2" enum="StretchAspect">
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Expand vertically. Left/right black bars may appear if the window is too wide.
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</constant>
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<constant name="STRETCH_ASPECT_KEEP_HEIGHT" value="3" enum="StretchAspect">
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Expand horizontally. Top/bottom black bars may appear if the window is too tall.
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</constant>
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<constant name="STRETCH_ASPECT_EXPAND" value="4" enum="StretchAspect">
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Expand in both directions, retaining the same aspect ratio. No black bars.
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</constant>
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</constants>
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</class>
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