[DOCS] SceneTree stretching constants

This commit is contained in:
Poommetee Ketson 2018-08-07 10:17:55 +07:00
parent 00c573c255
commit 5ed0861e81

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@ -384,20 +384,28 @@
Call a group only once even if the call is executed many times.
</constant>
<constant name="STRETCH_MODE_DISABLED" value="0" enum="StretchMode">
No stretching.
</constant>
<constant name="STRETCH_MODE_2D" value="1" enum="StretchMode">
Render stretching in higher resolution (interpolated).
</constant>
<constant name="STRETCH_MODE_VIEWPORT" value="2" enum="StretchMode">
Keep the specified display resolution. No interpolation. Content may appear pixelated.
</constant>
<constant name="STRETCH_ASPECT_IGNORE" value="0" enum="StretchAspect">
Fill the window with the content stretched to cover excessive space. Content may appear elongated.
</constant>
<constant name="STRETCH_ASPECT_KEEP" value="1" enum="StretchAspect">
Retain the same aspect ratio by padding with black bars in either axes. No expansion of content.
</constant>
<constant name="STRETCH_ASPECT_KEEP_WIDTH" value="2" enum="StretchAspect">
Expand vertically. Left/right black bars may appear if the window is too wide.
</constant>
<constant name="STRETCH_ASPECT_KEEP_HEIGHT" value="3" enum="StretchAspect">
Expand horizontally. Top/bottom black bars may appear if the window is too tall.
</constant>
<constant name="STRETCH_ASPECT_EXPAND" value="4" enum="StretchAspect">
Expand in both directions, retaining the same aspect ratio. No black bars.
</constant>
</constants>
</class>