Fix shader crash when using existed constant name for struct

This commit is contained in:
Yuri Roubinsky 2021-12-01 18:08:14 +03:00
parent fe6ff61130
commit 5ee73dc5a6

View file

@ -7502,7 +7502,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
if (tk.type == TK_IDENTIFIER) {
st.name = tk.text;
if (shader->structs.has(st.name)) {
if (shader->constants.has(st.name) || shader->structs.has(st.name)) {
_set_error("Redefinition of '" + String(st.name) + "'");
return ERR_PARSE_ERROR;
}
@ -8212,12 +8212,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
if (_find_identifier(nullptr, false, constants, name)) {
_set_error("Redefinition of '" + String(name) + "'");
return ERR_PARSE_ERROR;
}
if (has_builtin(p_functions, name)) {
if (shader->structs.has(name) || _find_identifier(nullptr, false, constants, name) || has_builtin(p_functions, name)) {
_set_error("Redefinition of '" + String(name) + "'");
return ERR_PARSE_ERROR;
}