Merge pull request #3975 from volzhs/compile-png-on-windows

fix compiling android templates on windows
This commit is contained in:
Rémi Verschelde 2016-03-07 13:25:12 +01:00
commit 5eeb46da8d

View file

@ -22,17 +22,16 @@ png_sources = [
"png/image_loader_png.cpp"
]
if ("neon_enabled" in env and env["neon_enabled"]):
# Currently .ASM filter_neon.S does not compile on NT.
import os
if ("neon_enabled" in env and env["neon_enabled"]) and os.name!="nt":
env.Append(CPPFLAGS=["-DPNG_ARM_NEON_OPT=2"])
env_neon = env.Clone();
if "S_compiler" in env:
env_neon['CC'] = env['S_compiler']
#env_neon.Append(CPPFLAGS=["-DPNG_ARM_NEON"])
import os
# Currently .ASM filter_neon.S does not compile on NT.
if (os.name!="nt"):
png_sources.append(env_neon.Object("#drivers/png/arm/arm_init.c"))
png_sources.append(env_neon.Object("#drivers/png/arm/filter_neon.S"))
png_sources.append(env_neon.Object("#drivers/png/arm/arm_init.c"))
png_sources.append(env_neon.Object("#drivers/png/arm/filter_neon.S"))
else:
env.Append(CPPFLAGS=["-DPNG_ARM_NEON_OPT=0"])