Added normally distributed generation function to RNG
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4 changed files with 23 additions and 0 deletions
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@ -40,6 +40,7 @@ void RandomNumberGenerator::_bind_methods() {
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ClassDB::bind_method(D_METHOD("randi"), &RandomNumberGenerator::randi);
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ClassDB::bind_method(D_METHOD("randf"), &RandomNumberGenerator::randf);
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ClassDB::bind_method(D_METHOD("randfn", "mean", "deviation"), &RandomNumberGenerator::randfn, DEFVAL(0.0), DEFVAL(1.0));
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ClassDB::bind_method(D_METHOD("randf_range", "from", "to"), &RandomNumberGenerator::randf_range);
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ClassDB::bind_method(D_METHOD("randi_range", "from", "to"), &RandomNumberGenerator::randi_range);
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ClassDB::bind_method(D_METHOD("randomize"), &RandomNumberGenerator::randomize);
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@ -55,6 +55,8 @@ public:
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_FORCE_INLINE_ real_t randf_range(real_t from, real_t to) { return randbase.random(from, to); }
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_FORCE_INLINE_ real_t randfn(real_t mean = 0.0, real_t deviation = 1.0) { return randbase.randfn(mean, deviation); }
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_FORCE_INLINE_ int randi_range(int from, int to) {
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unsigned int ret = randbase.rand();
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return ret % (to - from + 1) + from;
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@ -31,6 +31,8 @@
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#ifndef RANDOM_PCG_H
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#define RANDOM_PCG_H
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#include <math.h>
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#include "core/math/math_defs.h"
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#include "thirdparty/misc/pcg.h"
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@ -61,6 +63,13 @@ public:
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_FORCE_INLINE_ double randd() { return (double)rand() / (double)RANDOM_MAX; }
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_FORCE_INLINE_ float randf() { return (float)rand() / (float)RANDOM_MAX; }
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_FORCE_INLINE_ double randfn(double p_mean, double p_deviation) {
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return p_mean + p_deviation * (cos(Math_TAU * randd()) * sqrt(-2.0 * log(randd()))); // Box-Muller transform
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}
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_FORCE_INLINE_ float randfn(float p_mean, float p_deviation) {
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return p_mean + p_deviation * (cos(Math_TAU * randf()) * sqrt(-2.0 * log(randf()))); // Box-Muller transform
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}
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double random(double p_from, double p_to);
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float random(float p_from, float p_to);
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real_t random(int p_from, int p_to) { return (real_t)random((real_t)p_from, (real_t)p_to); }
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@ -28,6 +28,17 @@
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Generates pseudo-random float between [code]from[/code] and [code]to[/code].
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</description>
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</method>
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<method name="randfn">
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<return type="float">
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</return>
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<argument index="0" name="mean" type="float" default="0.0">
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</argument>
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<argument index="1" name="deviation" type="float" default="1.0">
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</argument>
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<description>
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Generates normally(gaussian) distributed pseudo-random number, using Box-Muller transform with the specified [code]mean[/code] and a standard [code]deviation[/code].
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</description>
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</method>
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<method name="randi">
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<return type="int">
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</return>
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